|
2 | 2 | /obj/item/clothing/under/rank/security/officer/grey/amber/occupying |
3 | 3 | name = "peacekeeping officer jumpsuit" |
4 | 4 | desc = "A Peacekeeper uniform with red marking denoting officers and heavies." |
| 5 | + worn_icon = 'icons/mob/clothing/uniform/centcom.dmi' |
5 | 6 | icon_state = "occuniformofficer" |
6 | 7 | item_state = "occuniformofficer" |
7 | 8 |
|
8 | 9 | /obj/item/clothing/under/rank/security/officer/grey/amber/occupying/commander |
9 | 10 | name = "peacekeeping commander jumpsuit" |
10 | | - desc = "A Peacekeeper uniform with blue markings denoting commanders" |
| 11 | + desc = "A Peacekeeper uniform with blue markings denoting commanders." |
11 | 12 | icon_state = "occuniformcommander" |
12 | 13 | item_state = "occuniformcommander" |
13 | 14 |
|
|
99 | 100 | r_pocket = /obj/item/storage/fancy/cigarettes |
100 | 101 | id = /obj/item/card/id/ert/occupying |
101 | 102 | implants = list(/obj/item/implant/mindshield, /obj/item/implant/biosig_ert) |
102 | | - |
| 103 | + |
103 | 104 |
|
104 | 105 | /datum/outfit/occupying/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) |
105 | 106 | if(visualsOnly) |
106 | 107 | return |
107 | 108 |
|
108 | 109 | H.facial_hair_style = "None" // Everyone in the Peacekeeping force is bald and has no facial hair |
109 | 110 | H.hair_style = "None" |
110 | | - |
| 111 | + |
111 | 112 | var/obj/item/radio/R = H.ears |
112 | 113 | R.set_frequency(FREQ_CENTCOM) |
113 | 114 | R.freqlock = TRUE |
|
141 | 142 | head = /obj/item/clothing/head/helmet/riot/raised/occupying |
142 | 143 | suit = /obj/item/clothing/suit/armor/riot/occupying |
143 | 144 | mask = /obj/item/clothing/mask/breath/tactical |
144 | | - suit_store = /obj/item/melee/baton/loaded |
145 | | - glasses = /obj/item/clothing/glasses/sunglasses |
| 145 | + suit_store = /obj/item/melee/baton/loaded |
| 146 | + glasses = /obj/item/clothing/glasses/sunglasses |
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