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321 | 321 | heat_protection = HEAD |
322 | 322 | armor = list(MELEE = 30, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 75, WOUND = 15, ELECTRIC = 100) |
323 | 323 | light_range = 7 |
324 | | - allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator) |
325 | 324 |
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326 | 325 | /obj/item/clothing/head/helmet/space/hardsuit/mining/Initialize(mapload) |
327 | 326 | . = ..() |
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335 | 334 | max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT |
336 | 335 | resistance_flags = FIRE_PROOF |
337 | 336 | armor = list(MELEE = 30, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 75, WOUND = 15, ELECTRIC = 100) |
338 | | - allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe) |
339 | 337 | helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining |
340 | 338 | heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS |
341 | 339 |
|
342 | 340 | /obj/item/clothing/suit/space/hardsuit/mining/Initialize(mapload) |
343 | 341 | . = ..() |
| 342 | + allowed |= GLOB.mining_allowed |
344 | 343 | AddComponent(/datum/component/armor_plate) |
345 | 344 |
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346 | 345 | //Syndicate hardsuit |
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1168 | 1167 | item_state = "advpa1_hardsuit" |
1169 | 1168 | helmettype = /obj/item/clothing/head/helmet/space/hardsuit/powerarmor_advanced |
1170 | 1169 | hardsuit_type = "advancedpa1" |
1171 | | - allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/kinetic_crusher, /obj/item/pickaxe, /obj/item/pickaxe/drill/jackhammer, /obj/item/shield/riot/goliath, /obj/item/shield/riot/roman) |
| 1170 | + allowed = list(/obj/item/kinetic_crusher, /obj/item/shield/riot/goliath, /obj/item/shield/riot/roman, /obj/item/kinetic_javelin) |
1172 | 1171 | armor = list(MELEE = 50, BULLET = 10, LASER = 25, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 10, WOUND = 0, ELECTRIC = 100) |
1173 | 1172 | slowdown = 0 |
1174 | 1173 | strip_delay = 180 |
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1178 | 1177 |
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1179 | 1178 | /obj/item/clothing/suit/space/hardsuit/powerarmor_advanced/Initialize(mapload) |
1180 | 1179 | . = ..() |
| 1180 | + allowed |= GLOB.mining_allowed |
1181 | 1181 | AddComponent(/datum/component/armor_plate,10,/obj/item/stack/sheet/animalhide/weaver_chitin, list(MELEE = 0.5, BULLET = 3, LASER = 0.5, ENERGY = 2.5, BOMB = 5, BIO = 10, RAD = 8, FIRE = 10, ACID = 9, WOUND = 0.1)) |
1182 | 1182 |
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1183 | 1183 | /obj/item/clothing/head/helmet/space/hardsuit/powerarmor_advanced/Initialize(mapload) |
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