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code/game/machinery/decontamination.dm

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -148,10 +148,10 @@
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say("The decontamination process is completed, thank you for your patience.")
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playsound(src, 'sound/machines/decon/decon-open.ogg', 50, TRUE)
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if(mob_occupant)
151-
visible_message(span_notice("[src]'s gate slides open, ejecting [mob_occupant] out."), span_notice("[src]'s gate slides open, ejecting you out."))
151+
visible_message(span_notice("[src]'s door slides open, ejecting [mob_occupant] out."), span_notice("[src]'s gate slides open, ejecting you out."))
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mob_occupant.radiation = 0
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else
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visible_message(span_notice("[src]'s gate slides open. The glowing yellow lights dim to a gentle green."))
154+
visible_message(span_notice("[src]'s door slides open. The glowing yellow lights dim to a gentle green."))
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var/list/things_to_clear = list() //Done this way since using get_all_contents on the SSU itself would include circuitry and such.
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if(occupant)
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things_to_clear += occupant

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