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code/__DEFINES/antagonists.dm

Lines changed: 1 addition & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -202,10 +202,6 @@
202202
/// Checks if the given mob is a changeling
203203
#define IS_CHANGELING(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/changeling))
204204

205-
/// Checks if the given mob is a vampire
206-
#define IS_VAMPIRE(mob) (mob?.mind?.has_antag_datum(/datum/antagonist/vampire))
207-
208205
// Antag resource defines
209206
#define ANTAG_RESOURCE_DARKSPAWN "psi"
210-
#define ANTAG_RESOURCE_VAMPIRE "blood"
211-
#define ANTAG_RESOURCE_BLOODSUCKER "blood" //these having the same name means that if someone gets both antags, they'll consume both resource types, which isn't ideal, but they're both blood so idk
207+
#define ANTAG_RESOURCE_BLOODSUCKER "blood"

code/__DEFINES/bloodsuckers.dm

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -72,6 +72,7 @@
7272
#define CLAN_LASOMBRA "Lasombra Clan"
7373
#define CLAN_TZIMISCE "Tzimisce Clan"
7474
#define CLAN_HECATA "Hecata Clan"
75+
#define CLAN_TEPES "Tepes Clan"
7576

7677
#define TREMERE_VASSAL "tremere_vassal"
7778
#define FAVORITE_VASSAL "favorite_vassal"

code/__DEFINES/status_effects.dm

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -194,8 +194,6 @@
194194

195195
#define STATUS_EFFECT_PROGENITORCURSE /datum/status_effect/progenitor_curse
196196

197-
#define STATUS_EFFECT_MASQUERADE /datum/status_effect/masquerade
198-
199197
#define STATUS_EFFECT_EXPLOSION_PRIME /datum/status_effect/explosion_prime
200198

201199
/////////////

code/__DEFINES/traits/declarations.dm

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -41,7 +41,6 @@
4141
#define TRAIT_BLOODY_MESS_LITE "bloody_mess_lite" //weak heparin, otherwise the same
4242
#define TRAIT_NO_BLOOD_REGEN "no_blood_regen" //prevents regenerating blood
4343
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat
44-
#define TRAIT_MASQUERADE "masquerade" // Falsifies Health analyzer blood levels
4544
#define TRAIT_NOCLONE "noclone" // No cloning
4645
#define TRAIT_NODEFIB "nodefib" // No defibbing
4746
#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp

code/__DEFINES/{yogs_defines}/antagonists.dm

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,3 @@
1-
#define ANTAG_DATUM_VAMPIRE /datum/antagonist/vampire
21
#define ANTAG_DATUM_DARKSPAWN /datum/antagonist/darkspawn
32
#define ANTAG_DATUM_THRALL /datum/antagonist/thrall
43
#define ANTAG_DATUM_INFILTRATOR /datum/antagonist/infiltrator

code/datums/components/mood.dm

Lines changed: 0 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -136,14 +136,9 @@
136136
highest_absolute_mood = absmood
137137

138138
if(!conflicting_moodies.len && owner.mind) //no special icons- go to the normal icon states
139-
var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(/datum/antagonist/bloodsucker) //bloodsucker edit
140139
if(sanity < 25)
141140
screen_obj.icon_state = "mood_insane"
142-
if(IS_BLOODSUCKER(owner) && bloodsuckerdatum.my_clan?.get_clan() == CLAN_TOREADOR)
143-
screen_obj.add_overlay("teeth_insane")
144141
else
145-
if(IS_BLOODSUCKER(owner) && bloodsuckerdatum.my_clan?.get_clan() == CLAN_TOREADOR)
146-
screen_obj.add_overlay("teeth[mood_level]")
147142
screen_obj.icon_state = "mood[mood_level]"
148143
screen_obj_sanity.icon_state = "sanity[sanity_level]"
149144
return

code/game/machinery/mindmachine.dm

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -496,8 +496,7 @@
496496
/datum/antagonist/rev,
497497
// Additional
498498
/datum/antagonist/clockcult, // Same as bloodcult.
499-
/datum/antagonist/bloodsucker,
500-
/datum/antagonist/vampire
499+
/datum/antagonist/bloodsucker
501500
)
502501
for(var/antag_datum in blacklisted_antag_datums)
503502
if(firstOccupant.mind?.has_antag_datum(antag_datum) || secondOccupant.mind?.has_antag_datum(antag_datum))

code/game/objects/items/devices/scanners.dm

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -431,9 +431,7 @@ GENE SCANNER
431431
blood_type = R.name
432432
else
433433
blood_type = blood_id
434-
if(HAS_TRAIT(M, TRAIT_MASQUERADE)) //bloodsuckers
435-
combined_msg += span_info("Blood level 100%, 560 cl, type: [blood_type]")
436-
else if(C.blood_volume <= BLOOD_VOLUME_SAFE(C) && C.blood_volume > BLOOD_VOLUME_OKAY(C))
434+
if(C.blood_volume <= BLOOD_VOLUME_SAFE(C) && C.blood_volume > BLOOD_VOLUME_OKAY(C))
437435
combined_msg += "[span_danger("LOW blood level [blood_percent] %, [C.blood_volume] cl,")] [span_info("type: [blood_type]")]"
438436
else if(C.blood_volume <= BLOOD_VOLUME_OKAY(C))
439437
combined_msg += "[span_danger("CRITICAL blood level [blood_percent] %, [C.blood_volume] cl,")] [span_info("type: [blood_type]")]"

code/modules/antagonists/bloodsuckers/bloodsucker_assets.dm

Lines changed: 0 additions & 15 deletions
This file was deleted.

code/modules/antagonists/bloodsuckers/bloodsucker_flaws.dm

Lines changed: 0 additions & 23 deletions
This file was deleted.

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