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Update gamemode_subsystem.dm
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yogstation/code/modules/storytellers/gamemode_subsystem.dm

Lines changed: 1 addition & 1 deletion
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@@ -894,13 +894,13 @@ SUBSYSTEM_DEF(gamemode)
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var/round_started = SSticker.HasRoundStarted()
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var/list/dat = list()
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dat += "<font color='#888888'><i>Storyteller determines points gained, event chances, and is the entity responsible for rolling events.</i></font>"
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dat += "<BR><a href='?src=[REF(src)];panel=main;action=halt_storyteller' [halted_storyteller ? "class='linkOn'" : ""]>HALT Storyteller</a> <a href='?src=[REF(src)];panel=main;action=open_stats'>Event Panel</a> <a href='?src=[REF(src)];panel=main;action=set_storyteller'>Set Storyteller</a> <a href='?src=[REF(src)];panel=main'>Refresh</a>"
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if(storyteller)
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dat += "<BR>Storyteller: [storyteller.name]"
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dat += "<BR>Description: [storyteller.desc]"
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else
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dat += "<BR><b>No Storyteller Selected</b>"
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dat += "<font color='#888888'><i>Storyteller determines points gained, event chances, and is the entity responsible for rolling events.</i></font>"
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dat += "<BR>Active Players: [active_players] (Head: [head_crew], Sec: [sec_crew], Eng: [eng_crew], Med: [med_crew])"
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dat += "<BR>Antagonist Count vs Maximum: [total_valid_antags] / [get_antag_cap()]"
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dat += "<HR>"

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