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code/__DEFINES/skills.dm

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/// Experience required to increase your skills by one level. Increases exponentially the higher your level already is.
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#define EXPERIENCE_PER_LEVEL 500
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#define SKILL_TO_ACTION_SPEED(skill_level) ((12 - skill_level) / 10)

code/modules/antagonists/nukeop/nukeop.dm

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H.equipOutfit(nukeop_outfit)
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H.adjust_skill(SKILL_FITNESS, EXP_MID, max_skill = EXP_GENIUS) // base amount of fitness skill all operatives need to have
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H.add_skill_points(EXP_GENIUS) // 5 skill points to allocate, you can put it all into fitness or specialize as a medic or pilot
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ADD_TRAIT(H, TRAIT_EXCEPTIONAL_SKILL, ROLE_OPERATIVE) // allowed to allocate 5 points into a single skill
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return TRUE

code/modules/jobs/job_types/captain.dm

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)
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base_skills = list(
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SKILL_PHYSIOLOGY = EXP_NONE,
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SKILL_MECHANICAL = EXP_NONE,
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SKILL_TECHNICAL = EXP_NONE,
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SKILL_SCIENCE = EXP_NONE,
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SKILL_PHYSIOLOGY = EXP_LOW,
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SKILL_MECHANICAL = EXP_LOW,
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SKILL_TECHNICAL = EXP_LOW,
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SKILL_SCIENCE = EXP_LOW,
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SKILL_FITNESS = EXP_MID,
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)
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skill_points = 4
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skill_points = 2
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mind_traits = list(TRAIT_DISK_VERIFIER)
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