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Commit e1207f1

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Fixes invisible security suits (#22485)
* forgor to do this a while ago * detective
1 parent 0d7c612 commit e1207f1

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11 files changed

+19
-19
lines changed

11 files changed

+19
-19
lines changed

_maps/RandomRuins/LavaRuins/lavaland_surface_researchpod.dmm

Lines changed: 1 addition & 1 deletion
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@@ -6,7 +6,7 @@
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/obj/item/clothing/shoes/xeno_wraps/science,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/under/rank/scientist/skirt,
9-
/obj/item/clothing/under/rank/security/skirt,
9+
/obj/item/clothing/under/rank/security/officer/skirt,
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/obj/effect/decal/cleanable/dirt/dust,
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/turf/open/floor/pod/light,
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/area/ruin/powered)

_maps/RandomRuins/LavaRuins/lavaland_surface_xeno_nest.dmm

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@@ -167,7 +167,7 @@
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/obj/structure/alien/weeds,
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/obj/structure/bed/nest,
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/obj/effect/decal/cleanable/blood/gibs,
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/obj/item/clothing/under/rank/security,
170+
/obj/item/clothing/under/rank/security/officer,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/head/helmet,
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/turf/open/floor/plating/asteroid/basalt/lava_land_surface,

_maps/RandomZLevels/moonoutpost19.dmm

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@@ -164,7 +164,7 @@
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/obj/structure/bed/nest,
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/obj/effect/decal/cleanable/blood/gibs,
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/obj/item/clothing/mask/facehugger/impregnated,
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/obj/item/clothing/under/rank/security,
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/obj/item/clothing/under/rank/security/officer,
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/obj/item/clothing/suit/armor/vest,
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/obj/item/melee/baton/loaded,
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/obj/item/clothing/head/helmet,

code/game/objects/items/storage/backpack.dm

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -778,11 +778,11 @@
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new /obj/item/clothing/suit/det_suit/tan(src)
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new /obj/item/clothing/head/fedora/det_hat/grey(src)
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new /obj/item/clothing/shoes/laceup(src)
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new /obj/item/clothing/under/rank/det/yogs(src)
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new /obj/item/clothing/under/rank/det/yogs/forensictech(src)
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new /obj/item/clothing/under/rank/det/yogs/bluedetective(src)
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new /obj/item/clothing/under/rank/det/yogs/golddetective(src)
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new /obj/item/clothing/under/rank/det/yogs/greydetective(src)
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new /obj/item/clothing/under/rank/security/detective/yogs(src)
782+
new /obj/item/clothing/under/rank/security/detective/yogs/forensictech(src)
783+
new /obj/item/clothing/under/rank/security/detective/yogs/bluedetective(src)
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new /obj/item/clothing/under/rank/security/detective/yogs/golddetective(src)
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new /obj/item/clothing/under/rank/security/detective/yogs/greydetective(src)
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new /obj/item/clothing/suit/det_suit/yogs(src)
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new /obj/item/clothing/suit/det_suit/yogs/golddetective(src)
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new /obj/item/clothing/suit/det_suit/yogs/bluedetective(src)

code/game/objects/structures/crates_lockers/closets/utility_closets.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -154,7 +154,7 @@
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/obj/structure/closet/bombcloset/security/PopulateContents()
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new /obj/item/clothing/suit/bomb_suit/security(src)
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new /obj/item/clothing/under/rank/security(src)
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new /obj/item/clothing/under/rank/security/officer(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/head/bomb_hood/security(src)
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code/game/objects/structures/ghost_role_spawners.dm

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Original file line numberDiff line numberDiff line change
@@ -751,7 +751,7 @@ GLOBAL_LIST_EMPTY(servant_golem_users)
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The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod."
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important_info = "Work as a team with your fellow survivors and do not abandon them."
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uniform = /obj/item/clothing/under/rank/security
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uniform = /obj/item/clothing/under/rank/security/officer
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/card/id/away/old/sec
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r_pocket = /obj/item/restraints/handcuffs

code/modules/antagonists/devil/devil_helpers.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@
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/obj/item/clothing/under/rank/medical/virologist = 1,
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/obj/item/clothing/under/rank/medical/nursesuit = 1,
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/obj/item/clothing/under/rank/medical = 1,
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/obj/item/clothing/under/rank/det = 1,
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/obj/item/clothing/under/rank/security/detective = 1,
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/obj/item/clothing/under/suit/white = 0.5,
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/obj/item/clothing/under/rank/civilian/chaplain/burial = 1
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)

code/modules/awaymissions/corpse.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -533,7 +533,7 @@
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/datum/outfit/nanotrasensoldiercorpse
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name = "NT Private Security Officer Corpse"
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uniform = /obj/item/clothing/under/rank/security
536+
uniform = /obj/item/clothing/under/rank/security/officer
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat

code/modules/clothing/outfits/standard.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@
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/datum/outfit/tournament/gangster
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name = "tournament gangster"
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30-
uniform = /obj/item/clothing/under/rank/det
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uniform = /obj/item/clothing/under/rank/security/detective
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suit = /obj/item/clothing/suit/det_suit
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glasses = /obj/item/clothing/glasses/thermal/monocle
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head = /obj/item/clothing/head/fedora/det_hat

code/modules/jobs/job_types/detective.dm

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -65,7 +65,7 @@
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pda_type = /obj/item/modular_computer/tablet/pda/preset/security/detective
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ears = /obj/item/radio/headset/headset_sec/alt
68-
uniform = /obj/item/clothing/under/rank/det
68+
uniform = /obj/item/clothing/under/rank/security/detective
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uniform_skirt = /obj/item/clothing/under/rank/security/detective/skirt
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neck = /obj/item/clothing/neck/tie/detective
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shoes = /obj/item/clothing/shoes/sneakers/brown

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