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Ai controlled regal rats no longer kill prospective converts (#21788)
* no more teamkill * rat faction instead
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code/modules/mob/living/simple_animal/friendly/mouse.dm

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@@ -46,6 +46,7 @@ GLOBAL_VAR_INIT(mouse_killed, 0)
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var/body_color //brown, gray and white, leave blank for random
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gold_core_spawnable = FRIENDLY_SPAWN
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move_force = MOVE_FORCE_EXTREMELY_WEAK
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faction = list("neutral", "rat") //while they aren't rats, we don't want ai controlled rats killing these because rat king can convert them
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var/chew_probability = 1
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var/full = FALSE
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var/eating = FALSE

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