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skill.lua
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45 lines (38 loc) · 979 Bytes
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--skill.lua
function DoFightFuc_000(p)
local des = p.fight_data.cmd.des
if (des ~= nil) then
local hp = 100 + math.random(100)
des:OnDamage(hp)
end
end
function InitSkill()
end
--主动技能
AggressiveSkillTableFuncs =
{
--cost_func 消耗,target_func 搜索目标,fight_func 起作用,
{cost_func = CostFunc_0, target_func = TargetFunc_0, fight_func = FightFunc_0, }
}
--被动技能
PassiveSkillTableFuncs =
{
--OnFightFunc 攻击 OnDamageFunc 伤害 OnFightedFunc 被攻击 OnDamagedFunc 被伤害
}
function GetAggressiveSkillFuncs(id)
end
--战斗中出手了
function SkillDoFight(p)
local cmd = p.fight_data.cmd
local skill = GetAggressiveskill(cmd.skill)
local skillfuncs = skill.funcs
assert(skillfuncs)
if (skillfuncs.cost_func ~= nil and not skillfuncs.cost_func(p,skill))
return
end
local target = skillfuncs.target_func(p,skill)
if (target == nil) then --比如对方已经死了
return
end
skillfuncs.fight_func(p,target,skill)
end