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feat(撤销重做模式): finish update
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doc/第四轮.org

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* TODO 删除注释文字
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* TODO 修改代码
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** TODO state的名字重命名为对应的state名
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如管道模式->story_improve->Client:
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将state重命名为editorState
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* TODO 修改结构,改成正式成书的结构(use markdown)
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packages/多线程模式/article.md

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## 结合哪些模式?
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多线程模式需要跟ECS模式、管道模式一起使用
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## 结合ECS模式
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使用ECS模式中的Manager层和Component+GameObject层来创建和管理场景,将场景数据保存在组件的Buffer中,其中Buffer是SharedArrayBuffer

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