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oldcode.js
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175 lines (157 loc) · 4.87 KB
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function computerPlay() {
let randomNum = Math.floor(Math.random() * 10);
if (randomNum < 3)
return "rock";
else if (randomNum > 6)
return "paper";
else
return "scissors";
}
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
switch (playerSelection) {
case "rock":
switch (computerSelection) {
case "rock":
return 0;
case "paper":
return -1;
case "scissors":
return 1;
}
break;
case "paper":
switch (computerSelection) {
case "rock":
return 1;
case "paper":
return 0;
case "scissors":
return -1;
}
break;
case "scissors":
switch (computerSelection) {
case "rock":
return -1;
case "paper":
return 1;
case "scissors":
return 0;
}
break;
default:
console.log("Invalid input, forfeiting to computer!");
return -1;
}
return outcome;
}
function game() {
const playerScore = 0;
let computerScore = 0;
let outcome;
for (let i = 0; i < 5; i++) {
playerSelection = prompt("Enter rock, paper or scissors");
computerSelection = computerPlay();
outcome = playRound(playerSelection, computerSelection);
playerSelectionCap = playerSelection.charAt(0).toUpperCase() + playerSelection.slice(1);
switch (outcome) {
case 1:
console.log(`You win! ${playerSelectionCap} beats ${computerSelection}`);
playerScore++;
break;
case 0:
console.log(`You draw! You both had ${computerSelection}`);
break;
case -1:
console.log(`You lose! ${playerSelectionCap} loses to ${computerSelection}`);
computerScore++;
break;
}
}
if (playerScore > computerScore)
console.log(`The player wins with a score of ${playerScore} to the computer's score of ${computerScore}`);
else if (playerScore < computerScore)
console.log(`The player loses with a score of ${playerScore} to the computer's score of ${computerScore}`);
else
console.log(`You both draw! You both had a score of ${playerScore}`);
}
game();function computerPlay() {
let randomNum = Math.floor(Math.random() * 10);
if (randomNum < 3)
return "rock";
else if (randomNum > 6)
return "paper";
else
return "scissors";
}
function playRound(playerSelection, computerSelection) {
playerSelection = playerSelection.toLowerCase();
switch (playerSelection) {
case "rock":
switch (computerSelection) {
case "rock":
return 0;
case "paper":
return -1;
case "scissors":
return 1;
}
break;
case "paper":
switch (computerSelection) {
case "rock":
return 1;
case "paper":
return 0;
case "scissors":
return -1;
}
break;
case "scissors":
switch (computerSelection) {
case "rock":
return -1;
case "paper":
return 1;
case "scissors":
return 0;
}
break;
default:
console.log("Invalid input, forfeiting to computer!");
return -1;
}
return outcome;
}
function game() {
const playerScore = 0;
let computerScore = 0;
let outcome;
for (let i = 0; i < 5; i++) {
playerSelection = prompt("Enter rock, paper or scissors");
computerSelection = computerPlay();
outcome = playRound(playerSelection, computerSelection);
playerSelectionCap = playerSelection.charAt(0).toUpperCase() + playerSelection.slice(1);
switch (outcome) {
case 1:
console.log(`You win! ${playerSelectionCap} beats ${computerSelection}`);
playerScore++;
break;
case 0:
console.log(`You draw! You both had ${computerSelection}`);
break;
case -1:
console.log(`You lose! ${playerSelectionCap} loses to ${computerSelection}`);
computerScore++;
break;
}
}
if (playerScore > computerScore)
console.log(`The player wins with a score of ${playerScore} to the computer's score of ${computerScore}`);
else if (playerScore < computerScore)
console.log(`The player loses with a score of ${playerScore} to the computer's score of ${computerScore}`);
else
console.log(`You both draw! You both had a score of ${playerScore}`);
}
game();