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Jam bug fixes (#198)
* Jam Feedback Patch Fixed Cellphone interaction (was +50 score, -50 alert => now +50 score, -1 sanity) Fixed lamp/light switch interaction (was +15 sanity, now +15 alert) Slightly sped up BOTH you and the enemy (starting values were 25 and 75, now 35 and 85) Slightly sped up natural Alert decay (was 1 moving, 5 standing; now 1.5 moving, 5.5 standing) Provided feedback as to why you got a gameover Fixed a reported crash bug (the 'event' runner would sometimes try to reference a freed event if you clicked really fast) Fixed a reported issue with Windows 11 executable (game would run, but start wouldn't work) Fixed a bug where the enemy spawn timer would continue even if the game was paused Fixed some (but not all) sprite Ysorting bugs Fixed missing attribution in about page * Bug Patch 2 Added some shout outs Fixed monsters being hidden from you under rugs Fixed lights being clickable forever Added missing Fonts attributions Fixed bug where Enemy could forget he can hit you * 'Softlock' patch Fixed bug where Enemy could repeatedly attack you during dialog Fixed a bug where a nonexistent property was referenced in the Enemy animation player Fixed a bug that prevented use of the submit score button if you restart the level Fixed room connection logic at difficulty 1 Adjusted dialogic settings to avoid errors when spam clicking Fixed double spawning of opening dialog Fixed a broken animation on the Cats dialog exit * Crash fix Crash caused by lingering capitalization errors. Moving all files in offending folders and deleting them is the only github usable fix.
1 parent e886de5 commit 670f04f

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dialogic/folder_structure.json

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},
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"metadata": {
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"color": null,
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"folded": true
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"folded": false
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}
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},
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"Stimulants": {

game/GameMain.gd

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@@ -112,8 +112,6 @@ func change_room(newRoom: String, directionFrom: String, _delay=2):
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if newRoom == 'livingroom':
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curRoom = livingRoom.instance()
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elif newRoom == 'bathroom':
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curRoom = bathRoom.instance()
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elif newRoom == 'bedroom':
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curRoom = bedRoom.instance()
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elif newRoom == 'hallwayroom':

levels/BaseRoom.tscn

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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/tilesets/EnvironmentTileset.tres" type="TileSet" id=2]
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[ext_resource path="res://enemies/ChaseEnemy.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/tiles/EnvironmentTileset.tres" type="TileSet" id=2]
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[ext_resource path="res://npcs/ChaseEnemy.tscn" type="PackedScene" id=3]
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[ext_resource path="res://levels/floatingtext/Floating_Text_Manager.tscn" type="PackedScene" id=4]
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[ext_resource path="res://levels/HudLayer.tscn" type="PackedScene" id=5]
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[ext_resource path="res://levels/BaseLevel.gd" type="Script" id=7]

levels/noninteractables/Rug.tscn

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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 4 )
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frame = 11
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speed_scale = 0.1
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frame = 16
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speed_scale = 0.5
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playing = true

levels/rooms/BedRoom.tscn

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[gd_scene load_steps=34 format=2]
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[ext_resource path="res://levels/BaseRoom.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/tilesets/EnvironmentTileset.tres" type="TileSet" id=2]
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[ext_resource path="res://assets/tiles/EnvironmentTileset.tres" type="TileSet" id=2]
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[ext_resource path="res://assets/doorNorthBlueClosed.png" type="Texture" id=3]
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[ext_resource path="res://assets/doorEastBlueClosed.png" type="Texture" id=4]
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[ext_resource path="res://levels/interactables/clickable/BedClickable.tscn" type="PackedScene" id=5]
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[ext_resource path="res://levels/interactables/clickable/SpriteClickable.tscn" type="PackedScene" id=6]
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[ext_resource path="res://levels/interactables/events/DialogEvent.tscn" type="PackedScene" id=7]
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[ext_resource path="res://assets/shaders/sprite_uv_control.shader" type="Shader" id=8]
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[ext_resource path="res://levels/interactables/clickable/WindowClickable.tscn" type="PackedScene" id=9]
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[ext_resource path="res://enemies/Lamp.tscn" type="PackedScene" id=10]
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[ext_resource path="res://enemies/ImAStove.tscn" type="PackedScene" id=11]
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[ext_resource path="res://npcs/Lamp.tscn" type="PackedScene" id=10]
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[ext_resource path="res://npcs/ImAStove.tscn" type="PackedScene" id=11]
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[ext_resource path="res://levels/interactables/clickable/FloorLampClickable.tscn" type="PackedScene" id=12]
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[ext_resource path="res://levels/interactables/clickable/CurtainsClickable.tscn" type="PackedScene" id=13]
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[ext_resource path="res://levels/interactables/clickable/LightSwitchClickable.tscn" type="PackedScene" id=14]
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[ext_resource path="res://levels/noninteractables/SideTable.tscn" type="PackedScene" id=22]
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[ext_resource path="res://levels/interactables/clickable/CellphoneClickable.tscn" type="PackedScene" id=23]
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[ext_resource path="res://levels/interactables/clickable/CatLampTalk.tscn" type="PackedScene" id=24]
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[ext_resource path="res://enemies/Sleep_Gremlin.tscn" type="PackedScene" id=25]
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[ext_resource path="res://npcs/Sleep_Gremlin.tscn" type="PackedScene" id=25]
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[sub_resource type="ShaderMaterial" id=3]
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resource_local_to_scene = true

levels/rooms/HallwayRoom.tscn

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[ext_resource path="res://levels/interactables/clickable/SpriteClickable.tscn" type="PackedScene" id=5]
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[ext_resource path="res://levels/interactables/events/DialogEvent.tscn" type="PackedScene" id=6]
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[ext_resource path="res://assets/shaders/sprite_uv_control.shader" type="Shader" id=7]
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[ext_resource path="res://enemies/Sleep_Gremlin.tscn" type="PackedScene" id=8]
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[ext_resource path="res://enemies/Lamp.tscn" type="PackedScene" id=9]
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[ext_resource path="res://enemies/ImAStove.tscn" type="PackedScene" id=10]
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[ext_resource path="res://npcs/Sleep_Gremlin.tscn" type="PackedScene" id=8]
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[ext_resource path="res://npcs/Lamp.tscn" type="PackedScene" id=9]
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[ext_resource path="res://npcs/ImAStove.tscn" type="PackedScene" id=10]
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[ext_resource path="res://levels/noninteractables/SideWallVent.tscn" type="PackedScene" id=11]
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[ext_resource path="res://levels/noninteractables/PhotoPortrait.tscn" type="PackedScene" id=12]
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[ext_resource path="res://levels/noninteractables/WallJunk.tscn" type="PackedScene" id=13]

levels/rooms/KitchenRoom.tscn

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[ext_resource path="res://assets/doorNorthBlueClosed.png" type="Texture" id=5]
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[ext_resource path="res://assets/shaders/sprite_uv_control.shader" type="Shader" id=6]
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[ext_resource path="res://levels/interactables/events/DialogEvent.tscn" type="PackedScene" id=7]
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[ext_resource path="res://enemies/Sleep_Gremlin.tscn" type="PackedScene" id=8]
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[ext_resource path="res://enemies/Lamp.tscn" type="PackedScene" id=9]
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[ext_resource path="res://enemies/ImAStove.tscn" type="PackedScene" id=10]
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[ext_resource path="res://npcs/Sleep_Gremlin.tscn" type="PackedScene" id=8]
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[ext_resource path="res://npcs/Lamp.tscn" type="PackedScene" id=9]
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[ext_resource path="res://npcs/ImAStove.tscn" type="PackedScene" id=10]
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[ext_resource path="res://levels/interactables/clickable/CoffeeClickable.tscn" type="PackedScene" id=11]
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[ext_resource path="res://levels/interactables/clickable/LightSwitchClickable.tscn" type="PackedScene" id=12]
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[ext_resource path="res://levels/noninteractables/FloorRug.tscn" type="PackedScene" id=13]

levels/rooms/LivingRoom.tscn

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[ext_resource path="res://levels/interactables/events/DialogEvent.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/doorEastBlueClosed.png" type="Texture" id=6]
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[ext_resource path="res://assets/doorNorthBlueClosed.png" type="Texture" id=7]
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[ext_resource path="res://enemies/Sleep_Gremlin.tscn" type="PackedScene" id=8]
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[ext_resource path="res://enemies/Lamp.tscn" type="PackedScene" id=9]
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[ext_resource path="res://enemies/ImAStove.tscn" type="PackedScene" id=10]
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[ext_resource path="res://npcs/Sleep_Gremlin.tscn" type="PackedScene" id=8]
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[ext_resource path="res://npcs/Lamp.tscn" type="PackedScene" id=9]
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[ext_resource path="res://npcs/ImAStove.tscn" type="PackedScene" id=10]
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[ext_resource path="res://levels/interactables/clickable/TelevisionClickable.tscn" type="PackedScene" id=11]
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[ext_resource path="res://levels/interactables/clickable/FloorLampClickable.tscn" type="PackedScene" id=12]
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[ext_resource path="res://levels/interactables/clickable/CoffeeTableClickable.tscn" type="PackedScene" id=13]

levels/rooms/UnknownRoom.tscn

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[gd_scene load_steps=33 format=2]
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[ext_resource path="res://levels/BaseRoom.tscn" type="PackedScene" id=1]
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[ext_resource path="res://assets/tilesets/EnvironmentTileset.tres" type="TileSet" id=2]
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[ext_resource path="res://assets/tiles/EnvironmentTileset.tres" type="TileSet" id=2]
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[ext_resource path="res://assets/doorNorthBlueClosed.png" type="Texture" id=3]
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[ext_resource path="res://assets/doorEastBlueClosed.png" type="Texture" id=4]
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[ext_resource path="res://levels/noninteractables/Rug.tscn" type="PackedScene" id=5]
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[ext_resource path="res://levels/interactables/clickable/SpriteClickable.tscn" type="PackedScene" id=6]
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[ext_resource path="res://levels/interactables/events/DialogEvent.tscn" type="PackedScene" id=7]
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[ext_resource path="res://assets/shaders/sprite_uv_control.shader" type="Shader" id=8]
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[ext_resource path="res://enemies/Sleep_Gremlin.tscn" type="PackedScene" id=9]
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[ext_resource path="res://enemies/Lamp.tscn" type="PackedScene" id=10]
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[ext_resource path="res://enemies/ImAStove.tscn" type="PackedScene" id=11]
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[ext_resource path="res://npcs/Sleep_Gremlin.tscn" type="PackedScene" id=9]
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[ext_resource path="res://npcs/Lamp.tscn" type="PackedScene" id=10]
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[ext_resource path="res://npcs/ImAStove.tscn" type="PackedScene" id=11]
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[ext_resource path="res://levels/noninteractables/CupJunk.tscn" type="PackedScene" id=12]
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[ext_resource path="res://levels/noninteractables/PhotoPortrait.tscn" type="PackedScene" id=13]
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[ext_resource path="res://levels/noninteractables/Vent.tscn" type="PackedScene" id=14]

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