You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Oct 11, 2020. It is now read-only.
Copy file name to clipboardExpand all lines: README.md
+8Lines changed: 8 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -143,6 +143,7 @@ To-do/ideas
143
143
* Add option to "lock" GUI items like BFXR
144
144
* Automatic static caching?
145
145
* Allow clip/game objects to be edited/re-synthesized?
146
+
* Add more presets like SFMaker: http://www.leshylabs.com/apps/sfMaker/
146
147
147
148
148
149
Acknowledgments
@@ -153,6 +154,13 @@ Acknowledgments
153
154
*[Tiaan Geldenhuys](http://tiaan.com/) contributed to usfxr by cleaning the code and creating the original version of the in-editor window that I bastardized later.
154
155
*[Stephen Lavelle](http://www.increpare.com/) created [BFXR](http://www.bfxr.net/), an AS3 port of SFXR with several new features of its own, many of which have been adopted by usfxr.
155
156
* Michael Bailey contributed with bug fixes
157
+
* Owen Roberts contributed with bug reports
158
+
159
+
Other notes
160
+
-----------
161
+
162
+
* If you want a C#/.Net port of sfxr that is not heavily coupled with Unity, [nsfxr](https://github.com/nathanchere/nsfxr) by Nathan Chere is what you're looking for.
0 commit comments