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README.md

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@@ -143,6 +143,7 @@ To-do/ideas
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* Add option to "lock" GUI items like BFXR
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* Automatic static caching?
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* Allow clip/game objects to be edited/re-synthesized?
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* Add more presets like SFMaker: http://www.leshylabs.com/apps/sfMaker/
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Acknowledgments
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* [Tiaan Geldenhuys](http://tiaan.com/) contributed to usfxr by cleaning the code and creating the original version of the in-editor window that I bastardized later.
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* [Stephen Lavelle](http://www.increpare.com/) created [BFXR](http://www.bfxr.net/), an AS3 port of SFXR with several new features of its own, many of which have been adopted by usfxr.
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* Michael Bailey contributed with bug fixes
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* Owen Roberts contributed with bug reports
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Other notes
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* If you want a C#/.Net port of sfxr that is not heavily coupled with Unity, [nsfxr](https://github.com/nathanchere/nsfxr) by Nathan Chere is what you're looking for.
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Changelog
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