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Sound Overdriving #3

@zekroTJA

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@zekroTJA

In the predecessor of Yuri69, we created "overdriven" sound of some of the existing sounds, which were intentionally loudness-clipping versions of existing sounds for the purpose of entertainment.

Because Yuri69 utilizes FFMPEG to convert and normalize sounds on upload, this layer of processing could also be used for this.

An effect flag is currently implemented - but not enabled yet - to create an additional overdrive version of a sound directly on uplaoding it.

Some implementation questions are still open though:

  1. Which FFMPEG filters are required to create the typical "overdrive" sound?
  2. Is this applicable to a wider range of sounds? (differences in level, codec, bit rate, frequency, ...)
  3. Should there be an option to create overdrive version of existing sounds?

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