@@ -190,34 +190,34 @@ public int FullSets
190190
191191 private int _ringsAmount ;
192192 public int RingsAmount => ShowAmountNeeded ? Math . Max ( ( Properties . Settings . Default . Sets * 2 ) - _ringsAmount , 0 ) : _ringsAmount ;
193- public bool RingsActive => ( Properties . Settings . Default . Sets * 2 ) - _ringsAmount > 0 ;
193+ public bool RingsActive => NeedsItemFetch || ( Properties . Settings . Default . Sets * 2 ) - _ringsAmount > 0 ;
194194
195195 private int _amuletsAmount ;
196196 public int AmuletsAmount => ShowAmountNeeded ? Math . Max ( Properties . Settings . Default . Sets - _amuletsAmount , 0 ) : _amuletsAmount ;
197- public bool AmuletsActive => Properties . Settings . Default . Sets - _amuletsAmount > 0 ;
197+ public bool AmuletsActive => NeedsItemFetch || Properties . Settings . Default . Sets - _amuletsAmount > 0 ;
198198
199199 private int _beltsAmount ;
200200 public int BeltsAmount => ShowAmountNeeded ? Math . Max ( Properties . Settings . Default . Sets - _beltsAmount , 0 ) : _beltsAmount ;
201- public bool BeltsActive => Properties . Settings . Default . Sets - _beltsAmount > 0 ;
201+ public bool BeltsActive => NeedsItemFetch || Properties . Settings . Default . Sets - _beltsAmount > 0 ;
202202
203203 private int _chestsAmount ;
204204 public int ChestsAmount => ShowAmountNeeded ? Math . Max ( Properties . Settings . Default . Sets - _chestsAmount , 0 ) : _chestsAmount ;
205- public bool ChestsActive => Properties . Settings . Default . Sets - _chestsAmount > 0 ;
205+ public bool ChestsActive => NeedsItemFetch || Properties . Settings . Default . Sets - _chestsAmount > 0 ;
206206
207207 private int _weaponsSmallAmount ;
208208 private int _weaponsBigAmount ;
209209 public int WeaponsAmount => ShowAmountNeeded ? Math . Max ( ( Properties . Settings . Default . Sets * 2 ) - ( _weaponsSmallAmount + ( _weaponsBigAmount * 2 ) ) , 0 ) : _weaponsSmallAmount + ( _weaponsBigAmount * 2 ) ;
210- public bool WeaponsActive => ( Properties . Settings . Default . Sets * 2 ) - ( _weaponsSmallAmount + ( _weaponsBigAmount * 2 ) ) > 0 ;
210+ public bool WeaponsActive => NeedsItemFetch || ( Properties . Settings . Default . Sets * 2 ) - ( _weaponsSmallAmount + ( _weaponsBigAmount * 2 ) ) > 0 ;
211211
212212 private int _glovesAmount ;
213213 public int GlovesAmount => ShowAmountNeeded ? Math . Max ( Properties . Settings . Default . Sets - _glovesAmount , 0 ) : _glovesAmount ;
214- public bool GlovesActive => Properties . Settings . Default . Sets - _glovesAmount > 0 ;
214+ public bool GlovesActive => NeedsItemFetch || Properties . Settings . Default . Sets - _glovesAmount > 0 ;
215215
216216 private int _helmetsAmount ;
217217 public int HelmetsAmount => ShowAmountNeeded ? Math . Max ( Properties . Settings . Default . Sets - _helmetsAmount , 0 ) : _helmetsAmount ;
218- public bool HelmetsActive => Properties . Settings . Default . Sets - _helmetsAmount > 0 ;
218+ public bool HelmetsActive => NeedsItemFetch || Properties . Settings . Default . Sets - _helmetsAmount > 0 ;
219219
220220 private int _bootsAmount ;
221221 public int BootsAmount => ShowAmountNeeded ? Math . Max ( Properties . Settings . Default . Sets - _bootsAmount , 0 ) : _bootsAmount ;
222- public bool BootsActive => Properties . Settings . Default . Sets - _bootsAmount > 0 ;
222+ public bool BootsActive => NeedsItemFetch || Properties . Settings . Default . Sets - _bootsAmount > 0 ;
223223}
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