1+ StringTableRuntime {
2+ Ids {
3+ "ODIN-ActionList_TeleportToSquadmate_Description"
4+ "ODIN-ActionList_TeleportToSquadmate_Name"
5+ "ODIN-EditableEntity_AIWaypoint_Cycle_Name"
6+ "ODIN-Editor_Attribute_CompletionRadius_Name"
7+ "ODIN-Editor_Attribute_CompletionRadius_ValueFormating"
8+ "ODIN-Editor_Attribute_CompletionType_All_Name"
9+ "ODIN-Editor_Attribute_CompletionType_Any_Name"
10+ "ODIN-Editor_Attribute_CompletionType_Leader_Name"
11+ "ODIN-Editor_Attribute_CompletionType_Name"
12+ "ODIN-Editor_Attribute_EnableDamage_Name"
13+ "ODIN-Editor_Attribute_Formation_Column_Name"
14+ "ODIN-Editor_Attribute_Formation_Line_Name"
15+ "ODIN-Editor_Attribute_Formation_Name"
16+ "ODIN-Editor_Attribute_Formation_StaggeredColumn_Name"
17+ "ODIN-Editor_Attribute_Formation_Wedge_Name"
18+ "ODIN-Editor_Attribute_Skill_Name"
19+ "ODIN-Editor_Attribute_Stance_Crouch_Name"
20+ "ODIN-Editor_Attribute_Stance_Name"
21+ "ODIN-Editor_Attribute_Stance_Prone_Name"
22+ "ODIN-Editor_Attribute_Stance_Stand_Name"
23+ "ODIN-Editor_Attribute_VisibilityToggle_Name"
24+ "ODIN-Editor_AttributeCategory_Waypoint_Name"
25+ "ODIN-UI_Listbox_OnCancel"
26+ "ODIN-UI_Listbox_OnConfirm"
27+ }
28+ Texts {
29+ "Teleportujte jednotku k jednomu z jejích spolubojovníci"
30+ "Teleportujte se ke spolubojovníci"
31+ "OPAKUJ"
32+ "Poloměr dokončení"
33+ "%1 m"
34+ "Všichni"
35+ "Jakýkoliv"
36+ "Velitel"
37+ "Completion type"
38+ "Povolit poškození"
39+ "Zástup"
40+ "Rojnice"
41+ "Formace"
42+ "Dvojstup"
43+ "Klín"
44+ "Schopnost"
45+ "Zakleknout"
46+ "Postawa"
47+ "Zalehnout"
48+ "Stát"
49+ "Viditelnost"
50+ "Bod trasy"
51+ "Zrušit"
52+ "Potvrdit"
53+ }
54+ }
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