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decompiling fallout 4 .pex #15

@n0p0n3

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@n0p0n3

could this possibly be used to decompile game .pex into c# as a human readable form? I'm working on a project to rebuild fallout 4 and skyrim (and eventually 76) in unity to make a more modern vr version with features more like pavlov vr and others and less like the official vr games and borderlands 2 vr (with what seem like minimal effort into porting, but at least they did and they did it back when vr ports were just starting, so can't blame them). I don't intend to just decompile and use the scripts, but use them as a basis for writing new scripts. I'm not at the point of begining scripting yet (still working on asset importing), but eventually I will need to look into it more, but I thought I would just go ahead and ask

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