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This crate would be perfect for prototyping compute shaders!
I am trying to write a fluid simulation. While the initial CPU-based approach works great, it is just not performant enough. Therefore I want to port it to a compute shader implementation. The problem with compute shaders is the same as vertex/fragment shaders: It is nearly impossible to debug them! Therefore, it would be awesome if this crate would support a compute pipeline with work groups, storage buffers, work group memory, etc. This would allow me to author an algorithm which is suited for a GPU all without loosing debugging capabilities.
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