Skip to content

Compute shaders #25

@jim-ec

Description

@jim-ec

This crate would be perfect for prototyping compute shaders!

I am trying to write a fluid simulation. While the initial CPU-based approach works great, it is just not performant enough. Therefore I want to port it to a compute shader implementation. The problem with compute shaders is the same as vertex/fragment shaders: It is nearly impossible to debug them! Therefore, it would be awesome if this crate would support a compute pipeline with work groups, storage buffers, work group memory, etc. This would allow me to author an algorithm which is suited for a GPU all without loosing debugging capabilities.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions