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Fixed an error that internal processing was not possible when an exception occurred in OnConnected and OnClosed events.
Fixed ReadByteArray serialize error. Modified so that it can be easily viewed in Unity Console when logging Exception in UnityDebugLogger.
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11 files changed

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src/EuNet.Client/EuNet.Client.csproj

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<Authors>zestylife</Authors>
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<Company>
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</Company>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<Copyright>
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</Copyright>
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<PackageProjectUrl>https://github.com/zestylife/EuNet</PackageProjectUrl>

src/EuNet.CodeGenerator.Templates/EuNet.CodeGenerator.Templates.csproj

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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageOutputPath>../../nupkg</PackageOutputPath>
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<NuspecFile>EuNet.CodeGenerator.Templates.nuspec</NuspecFile>

src/EuNet.CodeGenerator.Templates/EuNet.CodeGenerator.Templates.nuspec

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<metadata xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<id>EuNet.CodeGenerator.Templates</id>
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<title>EuNet.CodeGenerator.Templates</title>
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<version>1.1.17</version>
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<version>1.1.18</version>
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<authors>zestylife</authors>
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<owners>zestylife</owners>
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<description>EuNet.CodeGenerator.Templates</description>
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<releaseNotes>EuNet.CodeGenerator.Templates</releaseNotes>
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<tags>C# TCP P2P UDP Network Unity RPC HolePunching Relay</tags>
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<dependencies>
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<dependency id="EuNet.Core" version="1.1.17" />
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<dependency id="EuNet.Rpc" version="1.1.17" />
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<dependency id="EuNet.Core" version="1.1.18" />
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<dependency id="EuNet.Rpc" version="1.1.18" />
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</dependencies>
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<references>
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</references>

src/EuNet.CodeGenerator/EuNet.CodeGenerator.csproj

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<PackAsTool>true</PackAsTool>
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<ToolCommandName>enc</ToolCommandName>
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<PackageOutputPath>../../nupkg</PackageOutputPath>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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</PropertyGroup>

src/EuNet.Core/EuNet.Core.csproj

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<Authors>zestylife</Authors>
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<Company>
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</Company>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<Copyright>
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</Copyright>
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<PackageProjectUrl>https://github.com/zestylife/EuNet</PackageProjectUrl>

src/EuNet.Rpc/EuNet.Rpc.csproj

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<Authors>zestylife</Authors>
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<Company>
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</Company>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<Copyright>
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</Copyright>
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<PackageProjectUrl>https://github.com/zestylife/EuNet</PackageProjectUrl>

src/EuNet.Server/EuNet.Server.csproj

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<Authors>zestylife</Authors>
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<Company>
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</Company>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<Copyright>
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</Copyright>
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<PackageProjectUrl>https://github.com/zestylife/EuNet</PackageProjectUrl>

src/EuNet.Unity/Assets/Plugins/EuNet/package.json

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{
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"name": "com.zestylife.eunet",
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"displayName": "EuNet",
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"version": "1.1.17",
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"version": "1.1.18",
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"unity": "2018.4",
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"description": "Easy Unity Network (EuNet) is a network solution for multiplayer games.",
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"keywords": [

src/EuNet.UnityShims/EuNet.UnityShims.csproj

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<Authors>zestylife</Authors>
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<Company>
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</Company>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<Copyright>
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</Copyright>
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<PackageProjectUrl>https://github.com/zestylife/EuNet</PackageProjectUrl>

src/EuNet/EuNet.csproj

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<Authors>zestylife</Authors>
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<Company>
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</Company>
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<Version>1.1.17</Version>
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<Version>1.1.18</Version>
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<Copyright>
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</Copyright>
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<PackageProjectUrl>https://github.com/zestylife/EuNet</PackageProjectUrl>

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