- KHR_xmp_json_ld
- KHR_materials_diffuse_transmission
- KHR_materials_volume
- KHR_materials_dispersion
- KHR_materials_volume_scatter
- KHR_materials_ior
Human skull model with subsurface scattering.
- Display in SampleViewer
- Download GLB
- Model Directory
This human skull model uses the subsurface scattering extension to create a material that resembles frosted glass. Screenshot rendered in Adobe Substance 3D Stager.
© 2025, Public. CC0 1.0 Universal
- Vladimir Petkovic for Everything

