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meshletcodec: Simplify vertex encoding a little further
Instead of explicitly enumerating all options, merge the branches a
little further. This mostly just makes the code shorter, with no real
impact on performance.
Also fix case of hexadecimal constants, clarify precedence in a couple
places and add an assertion to decodeMeshletSimd to ensure tables have
been properly initialized even when it's called unconditionally.
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