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Slide-Pullze.js
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252 lines (231 loc) · 5.91 KB
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//移动的步数
var steps = 0;
//秒钟数
var sec = "00";
//分钟数
var min = 0;
var seconds;
var minutes;
var div_sec = document.getElementById("sec");
var div_min = document.getElementById("min");
/**
* setInterval() 方法重复调用一个函数或执行一个代码段,在每次调用之间具有固定的时间延迟。
* 返回一个 intervalID。
* let intervalID = window.setInterval(func, delay);
* intervalID 是此重复操作的唯一辨识符,可以作为参数传给clearInterval()
* func 是你想要重复调用的函数。
*/
function startTimer() {
//每一秒,秒钟自增一
seconds = window.setInterval(secTimer, 1000);
//每六十秒,分钟自增一
minutes = window.setInterval(minTimer, 60000);
}
//秒钟自增1
function secTimer() {
sec++; //秒钟自增1
if (sec < 10) {
//当秒钟小于 10,秒钟数前加 0
sec = "0" + sec;
} else if (sec > 59) {
//当秒钟大于 59,秒钟归零
sec = "0" + 0;
}
div_sec.innerHTML = sec; //写入秒钟数
}
//分钟增1
function minTimer() {
min++; //分钟增1
div_min.innerHTML = min; //写入分钟数
}
/**
* 清除定时器
* 取消用setInterval设置的重复定时任务。
* window.clearInterval(intervalID)
* intervalID是你想要取消的定时器的ID,这个ID是个整数,是由setInterval()返回的.
*/
function clearTimer() {
window.clearInterval(seconds);
window.clearInterval(minutes);
}
// 重置时间为 0:00
function resetTimer() {
sec = "00"; // 变量值置为零
min = 0;
div_sec.innerHTML = "00"; // 页面显示置为零
div_min.innerHTML = 0;
}
//获取九宫格
var numbers = document.getElementsByClassName("numbers");
/**
*
* @param {*} x
* @param {*} left 左移一
* @param {*} up 上移一
* @param {*} right 右移一
* @param {*} down 下移一
* @param {*} left2 左移二
* @param {*} up2 上移二
* @param {*} right2 右移二
* @param {*} down2 下移二
*/
function change(x, left, up, right, down, left2, up2, right2, down2) {
var id = x;
if (left == true && verIfEmpty(id - 1) == true) {
changeContent(id, id - 1);
steps++;
} else if (left2 == true && verIfEmpty(id - 2) == true) {
changeContent(id - 1, id - 2);
changeContent(id, id - 1);
steps++;
} else if (up == true && verIfEmpty(id - 3) == true) {
changeContent(id, id - 3);
steps++;
} else if (up2 == true && verIfEmpty(id - 6) == true) {
changeContent(id - 3, id - 6);
changeContent(id, id - 3);
steps++;
} else if (right == true && verIfEmpty(id + 1) == true) {
changeContent(id, id + 1);
steps++;
} else if (right2 == true && verIfEmpty(id + 2) == true) {
changeContent(id + 1, id + 2);
changeContent(id, id + 1);
steps++;
} else if (down == true && verIfEmpty(id + 3) == true) {
changeContent(id, id + 3);
steps++;
} else if (down2 == true && verIfEmpty(id + 6) == true) {
changeContent(id + 3, id + 6);
changeContent(id, id + 3);
steps++;
}
showScore();
}
//确认九宫格是否存在空格
function verIfEmpty(x) {
return document.getElementById(x).innerHTML === "";
}
//改变内容
function changeContent(x, y) {
var m = document.getElementById(x);
var n = document.getElementById(y);
n.innerHTML = m.innerHTML;
m.innerHTML = "";
win();
showScore();
ok();
}
/****************************************
this random generator I found on internet
****************************************/
function randomGenerator(low, high) {
if (arguments.length < 2) {
high = low;
low = 0;
}
this.low = low;
this.high = high;
this.reset();
}
randomGenerator.prototype = {
reset: function() {
this.remaining = [];
for (var i = this.low; i <= this.high; i++) {
this.remaining.push(i);
}
},
get: function() {
if (!this.remaining.length) {
this.reset();
}
var index = Math.floor(Math.random() * this.remaining.length);
var val = this.remaining[index];
this.remaining.splice(index, 1);
return val;
}
};
/**************************************
write the random numbers in the puzzle
**************************************/
function getNum() {
var randomNoRepeatNumbers = new randomGenerator(0, 8);
for (var i = 1; i <= 9; i++) {
var newNumbers = document.getElementById(i);
newNumbers.innerHTML = randomNoRepeatNumbers.get();
}
for (var i in numbers) {
if (numbers[i].innerHTML == 0) {
numbers[i].innerHTML = "";
}
}
steps = 0;
showScore();
verifArray();
clearTimer();
resetTimer();
startTimer();
ok();
}
/*****************************************
Thank you Nikolay Nachev for this function
*****************************************/
function win() {
var time = min + ":" + sec;
var win = true;
for (var i in numbers) {
if (numbers[i].innerHTML != numbers[i].id) {
if (numbers[i].id != numbers.length) {
win = false;
break;
}
}
}
if (win) {
clearTimer();
navigator.vibrate(500);
function showAlert() {
alert(
" 🏆YOU WIN!🏆 \n You made " +
steps +
" moves\n Your time is " +
min +
" min. and " +
sec +
" sec."
);
}
setTimeout(showAlert, 1000);
document.getElementById("9").innerHTML = "9";
}
}
function showScore() {
document.getElementById("score").innerHTML = "Moves = " + steps;
}
function verifArray() {
var count = 0;
var arrayNum = [];
for (var i = 1; i <= 9; i++) {
arrayNum[i - 1] = document.getElementById(i).innerHTML;
}
for (var i = 0; i <= arrayNum.length - 1; i++) {
for (var n = i + 1; n <= arrayNum.length - 1; n++) {
if (arrayNum[i] > arrayNum[n] && arrayNum[n] != 0) {
count++;
}
}
}
if (count % 2 != 0) {
getNum();
}
}
function ok() {
for (var i = 1; i < 10; i++) {
var x = document.getElementById(i);
if (x.innerHTML == i) {
x.style.color = "#15b1f3";
} else {
x.style.color = "#e95142";
}
}
}