diff --git a/teams/viruss.py b/teams/viruss.py new file mode 100644 index 0000000..5fa9b5a --- /dev/null +++ b/teams/viruss.py @@ -0,0 +1,68 @@ +import math +import random + +# Screen dimensions +WIDTH, HEIGHT = 800, 600 + +# Radius of the ball +BALL_RADIUS = 20 + +# Maximum power that can be used to shoot +MAX_POWER = 30 + +# Friction factor applied to the ball's movement to simulate deceleration +FRICTION = 0.995 + +# Speed of the bullet when fired +BULLET_SPEED = 15 + +def player_script(cannon_pos, ball_pos, power_bullet_count, precision_bullet_count, ball_vel): + """ + Determines the angle, power, and bullet type for shooting the ball. + + Parameters: + cannon_pos: tuple + Coordinates (x, y) of the cannon. + ball_pos: tuple + Coordinates (x, y) of the ball (target position). + power_bullet_count: int + Number of power bullets remaining. + precision_bullet_count: int + Number of precision bullets remaining. + ball_vel: tuple + Current velocity of the ball as (vx, vy). + + Returns: + tuple or None + (angle, power, bullet_type) for the shot, or None if no shot is made. + - angle: The angle in degrees to aim the cannon. + - power: The power level for the shot (1 to MAX_POWER). + - bullet_type: The type of bullet ("power" or "precision"). + """ + # Unpack cannon position + cannon_x, cannon_y = cannon_pos + + # Define the target position + target_x, target_y = ball_pos + power=0 + # Placeholder logic to calculate shooting parameters + not_shooting = False # Set to True if the cannon chooses not to shoot + if(cannon_x