diff --git a/client/src/lib/games/sdvx-usc.tsx b/client/src/lib/games/sdvx-usc.tsx index 1d7736160..26210779b 100644 --- a/client/src/lib/games/sdvx-usc.tsx +++ b/client/src/lib/games/sdvx-usc.tsx @@ -97,17 +97,29 @@ export const SDVX_IMPL: GPTClientImplementation<"sdvx:Single"> = { classColours: { dan: { DAN_1: bgc(COLOUR_SET.red, "var(--bs-light)"), + DIVINE_DAN_1: bgc(COLOUR_SET.red, "var(--bs-light)"), DAN_2: bgc(COLOUR_SET.paleBlue, "var(--bs-light)"), + DIVINE_DAN_2: bgc(COLOUR_SET.paleBlue, "var(--bs-light)"), DAN_3: bgc("gold", "var(--bs-dark)"), + DIVINE_DAN_3: bgc("gold", "var(--bs-dark)"), DAN_4: bgc("gray", "var(--bs-light)"), + DIVINE_DAN_4: bgc("gray", "var(--bs-light)"), DAN_5: bgc(COLOUR_SET.teal, "var(--bs-dark)"), + DIVINE_DAN_5: bgc(COLOUR_SET.teal, "var(--bs-dark)"), DAN_6: bgc("blue", "var(--bs-light)"), + DIVINE_DAN_6: bgc("blue", "var(--bs-light)"), DAN_7: bgc(COLOUR_SET.vibrantPink, "var(--bs-dark)"), + DIVINE_DAN_7: bgc(COLOUR_SET.vibrantPink, "var(--bs-dark)"), DAN_8: bgc("pink", "var(--bs-dark)"), + DIVINE_DAN_8: bgc("pink", "var(--bs-dark)"), DAN_9: bgc("white", "var(--bs-dark)"), + DIVINE_DAN_9: bgc("white", "var(--bs-dark)"), DAN_10: bgc("var(--bs-warning)", "var(--bs-dark)"), + DIVINE_DAN_10: bgc("var(--bs-warning)", "var(--bs-dark)"), DAN_11: bgc("var(--bs-danger)", "var(--bs-light)"), + DIVINE_DAN_11: bgc("var(--bs-danger)", "var(--bs-light)"), INF: bgc("purple", "gold"), + DIVINE_INF: bgc("purple", "gold"), }, vfClass: { SIENNA_I: bgc(COLOUR_SET.red, "var(--bs-light)"), diff --git a/common/src/config/game-support/sdvx.ts b/common/src/config/game-support/sdvx.ts index 9973b9bbe..39df5b53d 100644 --- a/common/src/config/game-support/sdvx.ts +++ b/common/src/config/game-support/sdvx.ts @@ -15,17 +15,29 @@ export const SDVX_CONF = { export const SDVXDans = [ ClassValue("DAN_1", "LV.01", "1st Dan"), + ClassValue("DIVINE_DAN_1", "Divine LV.01", "Divine 1st Dan"), ClassValue("DAN_2", "LV.02", "2nd Dan"), + ClassValue("DIVINE_DAN_2", "Divine LV.02", "Divine 2nd Dan"), ClassValue("DAN_3", "LV.03", "3rd Dan"), + ClassValue("DIVINE_DAN_3", "Divine LV.3", "Divine 3rd Dan"), ClassValue("DAN_4", "LV.04", "4th Dan"), + ClassValue("DIVINE_DAN_4", "Divine LV.4", "Divine 4th Dan"), ClassValue("DAN_5", "LV.05", "5th Dan"), + ClassValue("DIVINE_DAN_5", "Divine LV.5", "Divine 5th Dan"), ClassValue("DAN_6", "LV.06", "6th Dan"), + ClassValue("DIVINE_DAN_6", "Divine LV.6", "Divine 6th Dan"), ClassValue("DAN_7", "LV.07", "7th Dan"), + ClassValue("DIVINE_DAN_7", "Divine LV.7", "Divine 7th Dan"), ClassValue("DAN_8", "LV.08", "8th Dan"), + ClassValue("DIVINE_DAN_8", "Divine LV.8", "Divine 8th Dan"), ClassValue("DAN_9", "LV.09", "9th Dan"), + ClassValue("DIVINE_DAN_9", "Divine LV.9", "Divine 9th Dan"), ClassValue("DAN_10", "LV.10", "10th Dan"), + ClassValue("DIVINE_DAN_10", "Divine LV.10", "Divine 10th Dan"), ClassValue("DAN_11", "LV.11", "11th Dan"), + ClassValue("DIVINE_DAN_11", "Divine LV.11", "Divine 11th Dan"), ClassValue("INF", "LV.INF", "Inf. Dan"), + ClassValue("DIVINE_INF", "Divine LV.INF", "Divine Inf. Dan"), ]; export const SDVXVFClasses = [ diff --git a/docs/docs/game-support/games/sdvx-Single.md b/docs/docs/game-support/games/sdvx-Single.md index 089ee03c3..b0aa75e8f 100644 --- a/docs/docs/game-support/games/sdvx-Single.md +++ b/docs/docs/game-support/games/sdvx-Single.md @@ -77,7 +77,7 @@ The following judgements are defined: | Name | Type | Values | | :: | :: | :: | -| `dan` | PROVIDED | DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, DAN_11, INF +| `dan` | PROVIDED | DAN_1, DIVINE_DAN_1, DAN_2, DIVINE_DAN_2, DAN_3, DIVINE_DAN_3, DAN_4, DIVINE_DAN_4, DAN_5, DIVINE_DAN_5, DAN_6, DIVINE_DAN_6, DAN_7, DIVINE_DAN_7, DAN_8, DIVINE_DAN_8, DAN_9, DIVINE_DAN_9, DAN_10, DIVINE_DAN_10, DAN_11, DIVINE_DAN_11, INF, DIVINE_DAN_INF | `vfClass` | DERIVED | SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV ## Versions