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修复编译错误,整合战斗内操作
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6 files changed

+285
-209
lines changed

6 files changed

+285
-209
lines changed

src/common/funcList/032_道馆_挑战.ts

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@@ -372,7 +372,6 @@ export class Func032 implements IFuncOrigin {
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name: '检测_挑战结束',
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operator: [thisOperator[1], thisOperator[3], thisOperator[4], thisOperator[14], thisOperator[15]]
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})) {
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thisScript.global.fight_switch_skill = true;
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return true;
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}
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if (
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import { IFuncOrigin, IFuncOperatorOrigin, IFuncOperator } from '@/interface/IFunc';
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import { Script } from '@/system/script';
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// const normal = -1; //定义常量
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const left = 0;
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const center = 1;
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const right = 2;
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export class Func318 implements IFuncOrigin {
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id = 318;
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name = '战斗内操作选项';
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desc = '';
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config = [{
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desc: '',
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config: [{
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name: 'xingMie',
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desc: '星灭切换',
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type: 'switch',
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default: false,
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}, {
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name: 'diSiTian',
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desc: '帝释天开局锁二,行动后切普攻(只支持"奚落天穹"皮肤)',
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type: 'switch',
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default: false,
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}, {
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name: 'time',
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desc: '计时退出(单位:秒,0为关闭)',
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type: 'number',
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default: 0,
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}]
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}]
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operator: IFuncOperatorOrigin[] = [{ // 0 阴阳师行动
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desc: [
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1280, 720,
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[
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[right, 1185, 644, 0xb17148],
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[right, 1261, 644, 0xa6694d],
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[right, 1216, 596, 0xfffbdf],
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[right, 1235, 592, 0xfffade],
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[right, 1207, 616, 0xffffe9],
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[right, 1239, 616, 0xffffe5],
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]
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],
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oper: [
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[center, 1280, 720, 1194, 636, 1252, 695, 0], // 晴明
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],
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retest: 500
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}, { // 1 开始战斗后的场景
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desc: '战斗界面',
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}, { // 2 妖术二
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desc: [
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1280, 720,
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[
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[right, 1240, 684, 0xdeccbf],
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[right, 1245, 684, 0xe0cdc0],
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[right, 1253, 688, 0xd9c6ba],
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[right, 1247, 674, 0xe4d1c4],
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[right, 1242, 677, 0xdbc9bc],
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]
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]
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}, { // 3 技能框
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desc: [
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1280, 720,
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[
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[center, 940, 479, 0x1f2552],
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[right, 965, 506, 0x1f214e],
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[center, 928, 514, 0x383a91],
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[center, 938, 504, 0xf4feff],
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[center, 897, 445, 0xc79a54],
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[right, 1250, 442, 0xb38140],
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[right, 1263, 445, 0xb5864a],
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[right, 1266, 454, 0xac7f44],
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[right, 1265, 555, 0xbd9250],
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[center, 904, 546, 0xb18349],
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]
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]
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}, { // 4 未弹起的技能框和 技能坐标
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desc: [
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1280, 720,
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[
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[center, 895, 469, 0xbf9350],
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[right, 1266, 478, 0xbd8a49],
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[center, 895, 569, 0xaa7743],
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[center, 902, 577, 0xb08043],
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[right, 1154, 483, 0x473a32],
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[right, 1165, 462, 0x231a23],
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[right, 1172, 486, 0x473a30],
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[right, 1173, 471, 0x2b1d15],
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[right, 1189, 480, 0x2b3d36],
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]
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],
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oper: [
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[center, 1280, 720, 1011, 481, 1051, 518, 1000], // 2技能
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[center, 1280, 720, 1099, 482, 1145, 519, 1000], // 3技能
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]
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}, { // 5 非晴明阴阳师,并且单技能
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desc: [1280, 720,
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[
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[right, 996, 448, 0xbc914f],
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[right, 1267, 450, 0xb78347],
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[right, 1266, 555, 0xb38245],
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[right, 996, 546, 0xaa7743],
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]
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],
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oper: [
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[center, 1280, 720, 1201, 643, 1245, 682, 0],
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]
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}, { // 6 战字
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desc: [
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1280, 720,
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[
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[center, 528, 311, 0xe2ceba],
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[center, 593, 316, 0x030303],
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[center, 660, 332, 0x030303],
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[center, 749, 297, 0xe4d0b6],
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[center, 569, 523, 0x8e2214],
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[center, 709, 524, 0x881509],
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[center, 638, 472, 0xf3daaa],
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]
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]
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}, { // 7 帝释天行动条
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desc: [1280, 720,
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[
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[right, 1210, 480, 0xf8ec82],
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[right, 1277, 481, 0xf9e563],
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[right, 1242, 447, 0xe5c058],
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[right, 1242, 513, 0xf7ef89],
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[right, 1236, 465, 0xfbf6f2],
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[right, 1234, 490, 0x4a4a9c],
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[right, 1259, 483, 0x524b8a],
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[right, 1247, 489, 0xd6a696],
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]
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],
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}, { // 8 战斗退出
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desc: '战斗界面',
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oper: [
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[left, 1280, 720, 22, 19, 52, 47, 1500], // 左上角返回
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[center, 1280, 720, 683, 401, 795, 442, 500], // 确认
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]
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}];
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operatorFunc(thisScript: Script, thisOperator: IFuncOperator[]): boolean {
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const thisconf = thisScript.scheme.config['318'];
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if (!thisScript.global.fight_Swith) {
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thisScript.global.fight_Swith = {
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'xingMie': thisconf.xingMie as boolean,
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'diSiTian': thisconf.diSiTian as boolean,
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'time': null,
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};
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}
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if (thisconf.time != '0') {
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if (!thisScript.global.fight_Swith.time && thisScript.oper({
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name: '战斗界面',
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operator: [{
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desc: thisOperator[8].desc
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}]
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})) {
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thisScript.global.fight_Swith.time = new Date().getTime() + Number(thisconf.time) * 1000;
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}
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if (thisScript.global.fight_Swith.time && new Date().getTime() > (thisScript.global.fight_Swith.time as number)) {
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thisScript.global.fight_Swith.time = null;
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return thisScript.oper({
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id: 320,
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name: '计时退出',
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operator: [thisOperator[8]]
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});
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}
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if (thisScript.oper({
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id: 320,
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name: '战字',
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operator: [{
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desc: thisOperator[6].desc
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}]
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})) {
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thisScript.global.fight_Swith.time = new Date().getTime() + Number(thisconf.time) * 1000;
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}
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}
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if (thisScript.global.fight_Swith.xingMie) {
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if (thisScript.oper({
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name: '战斗界面',
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operator: [thisOperator[1]]
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}) && thisScript.oper({
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id: 318,
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name: '阴阳师行动',
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operator: [thisOperator[0]]
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})) {
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thisScript.keepScreen();
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}
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if (thisScript.oper({
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id: 318,
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name: '技能框',
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operator: [thisOperator[3]]
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})) {
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sleep(200);
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if (thisScript.oper({
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id: 318,
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name: '锁定妖术二中,切换为妖术三',
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operator: [thisOperator[2]]
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})) {
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thisScript.regionClick([thisOperator[4].oper[1]]);
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} else {
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thisScript.regionClick([thisOperator[4].oper[0]]);
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}
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thisScript.keepScreen();
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}
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if (thisScript.oper({
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id: 318,
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name: '单技能框',
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operator: [thisOperator[5]]
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})) {
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thisScript.keepScreen();
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}
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if (thisScript.oper({
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id: 318,
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name: '未弹起的技能框',
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operator: [{ desc: thisOperator[4].desc }]
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})) {
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thisScript.regionClick([thisOperator[0].oper[0]]);
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thisScript.keepScreen();
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}
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}
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if (thisScript.global.fight_Swith.diSiTian) {
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if (thisScript.oper({
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id: 318,
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name: '战字',
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operator: [{ desc: thisOperator[6].desc }]
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})) {
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const point = thisScript.findMultiColor('帝释天', null, false, false)
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if (point) {
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console.log('开局查找到帝释天,锁二');
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const oper = [[point.x, point.y, point.x + 10, point.y + 10, 500]];
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thisScript.regionClick(oper);
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if (point.x < 1090) {
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const oper = [[point.x - 30, point.y - 130, point.x - 20, point.y - 120, 200]];
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thisScript.regionClick(oper);
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} else {
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const oper = [[point.x - 80, point.y - 130, point.x - 70, point.y - 120, 200]];
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thisScript.regionClick(oper);
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}
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return true;
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}
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}
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if (thisScript.oper({
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id: 318,
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name: '帝释天行动',
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operator: [{ desc: thisOperator[7].desc }]
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})) {
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const point = thisScript.findMultiColor('帝释天', null, false, false)
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if (point) {
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console.log('开局查找到帝释天,锁普攻');
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sleep(2000);
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const oper = [[point.x, point.y, point.x + 10, point.y + 10, 500]];
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thisScript.regionClick(oper);
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if (point.x < 1090) {
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const oper = [[point.x - 120, point.y - 130, point.x - 110, point.y - 120, 200]];
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thisScript.regionClick(oper);
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} else {
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const oper = [[point.x - 80, point.y - 170, point.x - 70, point.y - 160, 200]];
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thisScript.regionClick(oper);
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}
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return true;
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}
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}
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}
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return false;
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}
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}

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