|
2904 | 2904 | "traits": "Power. Colour.", |
2905 | 2905 | "type_code": "treachery" |
2906 | 2906 | }, |
| 2907 | + { |
| 2908 | + "code": "10732", |
| 2909 | + "encounter_code": "the_forest", |
| 2910 | + "encounter_position": 1, |
| 2911 | + "enemy_evade": 1, |
| 2912 | + "enemy_fight": 2, |
| 2913 | + "enemy_horror": 1, |
| 2914 | + "faction_code": "mythos", |
| 2915 | + "health": 3, |
| 2916 | + "illustrator": "Rob Laskey", |
| 2917 | + "name": "Poisonblossom", |
| 2918 | + "pack_code": "fhvc", |
| 2919 | + "position": 232, |
| 2920 | + "quantity": 2, |
| 2921 | + "text": "Retaliate.\n<b>(Day [day])</b> Poisonblossom gets +1 health and +1 damage value for each overgrowth on it.\n<b>(Night [night])</b> Poisonblossom gets +1 fight and +1 damage value for each overgrowth on it.\n<b>Forced</b> – At the end of the round: Place 1 resource on Poisonblossom, as overgrowth.", |
| 2922 | + "traits": "Creature. Flora. Mutated.", |
| 2923 | + "type_code": "enemy" |
| 2924 | + }, |
| 2925 | + { |
| 2926 | + "code": "10733", |
| 2927 | + "encounter_code": "the_forest", |
| 2928 | + "encounter_position": 3, |
| 2929 | + "enemy_damage": 1, |
| 2930 | + "enemy_evade": 3, |
| 2931 | + "enemy_fight": 1, |
| 2932 | + "faction_code": "mythos", |
| 2933 | + "flavor": "Don't even try to pet it.", |
| 2934 | + "health": 2, |
| 2935 | + "illustrator": "Carlos Palma Cruchaga", |
| 2936 | + "name": "Forest Watcher", |
| 2937 | + "pack_code": "fhvc", |
| 2938 | + "position": 233, |
| 2939 | + "quantity": 2, |
| 2940 | + "text": "Aloof. <b>(Night [night])</b> Elusive.\n<b>Spawn</b> – Any location (empty, if able).\n<b>Forced</b> – After Forest Watcher enters play: Place 1 doom on it.", |
| 2941 | + "traits": "Creature. Flora. Mutated.", |
| 2942 | + "type_code": "enemy" |
| 2943 | + }, |
| 2944 | + { |
| 2945 | + "code": "10734", |
| 2946 | + "encounter_code": "the_forest", |
| 2947 | + "encounter_position": 5, |
| 2948 | + "enemy_damage": 2, |
| 2949 | + "enemy_evade": 4, |
| 2950 | + "enemy_horror": 1, |
| 2951 | + "enemy_fight": 3, |
| 2952 | + "faction_code": "mythos", |
| 2953 | + "flavor": "Half the majestic creature's flesh has been replaced with vascular, bark-like tissue.", |
| 2954 | + "health": 5, |
| 2955 | + "illustrator": "Peter Polach", |
| 2956 | + "name": "Cochleal Stag", |
| 2957 | + "pack_code": "fhvc", |
| 2958 | + "position": 234, |
| 2959 | + "quantity": 1, |
| 2960 | + "text": "Elusive. <b>(Night [night])</b> Hunter.\nEach investigator at Cochleal Stag's location and each connecting location gets -2 to all skills during the mythos phase.", |
| 2961 | + "traits": "Creature. Monster. Flora. Mutated.", |
| 2962 | + "type_code": "enemy" |
| 2963 | + }, |
| 2964 | + { |
| 2965 | + "code": "10735", |
| 2966 | + "encounter_code": "the_forest", |
| 2967 | + "encounter_position": 6, |
| 2968 | + "faction_code": "mythos", |
| 2969 | + "illustrator": "Rob Laskey", |
| 2970 | + "name": "Bloom", |
| 2971 | + "pack_code": "fhvc", |
| 2972 | + "position": 235, |
| 2973 | + "quantity": 2, |
| 2974 | + "text": "<b>Revelation</b> - Choose the nearest [[Flora]] enemy and heal all damage from it (if that enemy is [[Elite]], heal 2 [per_investigator] damage from it instead). If no damage was healed by this effect, discard cards from the top of the encounter deck until a [[Flora]] card is discarded and draw it.", |
| 2975 | + "traits": "Power.", |
| 2976 | + "type_code": "treachery" |
| 2977 | + }, |
| 2978 | + { |
| 2979 | + "code": "10736", |
| 2980 | + "encounter_code": "the_forest", |
| 2981 | + "encounter_position": 8, |
| 2982 | + "faction_code": "mythos", |
| 2983 | + "illustrator": "Carlos Palma Cruchaga", |
| 2984 | + "name": "Wall of Thorns", |
| 2985 | + "pack_code": "fhvc", |
| 2986 | + "position": 236, |
| 2987 | + "quantity": 2, |
| 2988 | + "text": "<b>Revelation</b> - Attach Wall of Thorns to the nearest location without Wall of Thorns attached.\n<b>(Day [day]) Forced</b> - When you move into attached location: Take 2 damage. Discard Wall of Thorns.\n<b>(Night [night]) Forced</b> - When you move into or out of attached location: Take 1 damage.", |
| 2989 | + "traits": "Hazard. Flora.", |
| 2990 | + "type_code": "treachery" |
| 2991 | + }, |
| 2992 | + { |
| 2993 | + "code": "10737", |
| 2994 | + "encounter_code": "the_forest", |
| 2995 | + "encounter_position": 10, |
| 2996 | + "faction_code": "mythos", |
| 2997 | + "flavor": "\"...even the herbivores seem to have developed an unusual ability to plan, coordinate, and hunt.\"\n - Dr. Rosa Marquez, <u>Miskatonic Survey, 1926</u>", |
| 2998 | + "illustrator": "Carlos Palma Cruchaga", |
| 2999 | + "name": "Call of the Wild", |
| 3000 | + "pack_code": "fhvc", |
| 3001 | + "position": 237, |
| 3002 | + "quantity": 2, |
| 3003 | + "text": "<b>Revelation</b> - Test [agility] (3). If you fail, choose the nearest enemy. That enemy attacks you. If you failed and no enemy was chosen, take 2 damage instead.", |
| 3004 | + "traits": "Terror.", |
| 3005 | + "type_code": "treachery" |
| 3006 | + }, |
2907 | 3007 | { |
2908 | 3008 | "code": "10738", |
2909 | 3009 | "encounter_code": "myconids", |
|
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