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Updated CHANGELOG, README and config text
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CHANGELOG.md

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## v1.2:
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- Still be able to text chat but only with other dead players (and see alive players text chat if you are spectating them, or they are in range of the spectated player)
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- All options configurable via LethalConfig (or any other config mod)
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- Enable text chat while spectating, but only with other dead players (and see alive players text chat if you are spectating them, or they are in range of the spectated player/using a walkie talkie)
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- Options to enable/disable different features have been added, and are now configurable via LethalConfig (or any other config mod/or by manually changing the config files)
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## v1.1:
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- Added ability to scroll forward and back through specated players when dead (using scroll wheel and arrow keys)

README.md

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- Time of day shown
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- Each dead players cause of death shown
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- Scroll forward and back through spectators using scroll wheel or arrow keys
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- Still be able to text chat but only with other dead players (and see alive players text chat if you are spectating them, or they are in range of the spectated player)
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- All options configurable
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- Enabled text chat while spectating, but only with other dead players (and see alive players text chat if you are spectating them, or they are in range of the spectated player/using a walkie talkie)
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- All features can be enabled/disabled via LethalConfig (or any other config mod/or by manually changing the config files)
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### Twitter: [@aelstraz](https://twitter.com/Aelstraz)

Settings.cs

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using BepInEx.Configuration;
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using static UnityEngine.ParticleSystem.PlaybackState;
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using static UnityEngine.UIElements.UIR.Allocator2D;
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using System;
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namespace BetterSpectator
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{
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{
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isClockEnabled = config.Bind("General", "Show Clock", true, "Shows the time of day when spectating");
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isCauseOfDeathEnabled = config.Bind("General", "Show Cause Of Death", true, "Shows each players cause of death when spectating");
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isChatEnabled = config.Bind("General", "Show Chat", true, "Shows the chat box and allows dead players to talk to each other");
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isChatEnabled = config.Bind("General", "Show Chat", true, "Enable text chat when spectating, but only with other dead players(and see alive players text chat if you are spectating them, or if they are in range of the spectated player/using a walkie talkie)");
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isExtraInputEnabled = config.Bind("General", "Enable Extra Input", true, "Enables using the scroll wheel/arrow keys to scroll forwards/back between alive players when spectating");
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isLoaded = true;
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}

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