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/**
* System and user prompt builders for the agent loop.
*
* Single unified prompt for both DOM and Vision modes.
* Mode-specific sections are injected via buildSystemPrompt().
*/
import type { AgentContext } from './provider.js';
/** Unified mobile agent system prompt — works for both DOM and Vision modes */
const BASE_AGENT_PROMPT = `You are a Mobile Device Agent controlling a device via Appium. Your job is to achieve the user's goal by navigating the mobile UI.
You will receive:
1. GOAL — the user's task
2. STEP — current step number / max steps
3. SCREENSHOT — image of the CURRENT screen state AFTER your last action (when available). ALWAYS study this image carefully before deciding your next action.
4. LAST_ACTION_RESULT — outcome of your previous action
You MUST call exactly one tool per turn.`;
/** DOM mode: how to locate elements using DOM attributes */
const DOM_INTERACTION = `
═══════════════════════════════════════════
HOW TO INTERACT (DOM MODE)
═══════════════════════════════════════════
**To tap an element:** Use find_and_click(strategy, selector) — finds and clicks in ONE step.
**To type into a field:** Use find_and_type(strategy, selector, text) — finds, clicks, clears, and types in ONE step.
**To long-press an element (context menu, drag, swipe-to-delete):** Use find_and_long_press(strategy, selector) — finds and long-presses in ONE step.
**Locator strategies:**
1. **accessibility id** (PREFERRED): Pass the element's desc or name value.
Example: strategy="accessibility id", selector="Network & internet"
2. **id** (second choice): Pass the element's full rid value INCLUDING the package prefix.
Example: strategy="id", selector="com.google.android.gm:id/compose_button"
**How to pick:** Look at the DOM element:
- Has xpath="..."? → Use **xpath** with that exact value (it uniquely identifies the element when duplicates exist)
- Has desc="X"? → Use accessibility id with "X"
- Has rid="Y"? → Use id with "Y"
- Has only text="Z"? → Use accessibility id with "Z"
**IMPORTANT:** Include the bounds parameter from the DOM as a fallback. Copy it exactly, e.g. bounds="[100,200][300,400]".
**Reading the DOM:**
DOM is a flat list of <ElementType .../> tags. Key attributes:
- text / desc / rid — element identifiers for locator strategies
- hint — placeholder text in input fields
- bounds — position [x1,y1][x2,y2]
- clickable="true" / editable="true" / enabled="false" / focused="true"`;
/** Vision mode: how to locate elements using visual descriptions */
const VISION_INTERACTION = `
═══════════════════════════════════════════
HOW TO INTERACT (VISION MODE)
═══════════════════════════════════════════
**To tap an element:** Use find_and_click and describe what you SEE.
Example: find_and_click(selector="round button with pencil icon at bottom right")
Example: find_and_click(selector="Send arrow icon in the top toolbar")
**To type into a field:** Use find_and_type and describe the field.
Example: find_and_type(selector="text input field labeled 'To' at the top", text="user@example.com")
Example: find_and_type(selector="large text area below the subject line", text="Hello")
**To long-press an element (context menu, drag, swipe-to-delete):** Use find_and_long_press and describe what you SEE.
Example: find_and_long_press(selector="Medium Daily Digest email row", tapX=500, tapY=270)
Example: find_and_long_press(selector="file icon labeled report.pdf", duration=1500)
Do NOT use appium_gesture or any raw Appium tool for long press — always use find_and_long_press.
**SPEED BOOST — provide tap coordinates:**
If you can estimate WHERE the element is in the screenshot, include tapX and tapY.
Use normalized 0-1000 scale: (0,0) is top-left, (1000,1000) is bottom-right.
This skips the separate vision-locate step and executes the action much faster.
Example: find_and_click(selector="search icon top right", tapX=950, tapY=70)
Example: find_and_type(selector="search bar at center top", text="hello", tapX=500, tapY=120)
The system handles scaling to device coordinates. If your coordinates miss, it falls back to vision locate.
**Exception:** For single keypad digits, backspace, or "key N" targets, tap coordinates are ignored and vision locate runs — normalized guesses are too inaccurate on dense pads.
**Writing good descriptions** — be specific about:
- Visible text: "button labeled 'Send'", "field with hint 'Subject'"
- Appearance: "blue round button", "red X icon", "paper plane icon"
- Position: "top right corner", "bottom center", "below the To field"
- Context: "icon next to the profile picture"
**Bad descriptions (will fail):** "the button", "input field", "that icon"
**GAME / CANVAS KEYBOARDS — tapping individual keys:**
Some apps (games, custom UIs) have on-screen keyboards where you must tap each key individually with find_and_click.
- BEFORE tapping any key, decide the COMPLETE, VALID input you want to enter. For word games this must be a real dictionary word — think it through fully before touching any key.
- Then tap each letter key one by one in the correct order.
- After the last letter, tap the submit/enter/confirm key.
- Use the screenshot to locate each key by its label and position on the keyboard.
- After submitting, ALWAYS read the full screen feedback (colors, highlights, error messages) before deciding your next input. If the game rejects your input (e.g. "not a word"), delete it and choose a different valid input.
**NUMERIC PADS (timers, alarms, PINs, passcodes, dialers):**
- Read the LARGE on-screen value first. Enter digits strictly in order until it matches the target (hours/minutes/seconds or code).
- If the value is already correct through the first N digits, tap ONLY the next digit — do not use backspace unless you see a wrong digit you must erase.
- Wrong key or accidental backspace: use backspace ONCE, then re-type only the tail digits you removed — never loop backspace + the same digit repeatedly.
- Aim at the visual CENTER of each key; wrong rows often hit backspace or an adjacent number.
- If two taps in a row with tapX/tapY missed the intended key, omit tapX/tapY on the next find_and_click so the pipeline uses vision locate (more accurate than guessed coordinates).`;
/** Shared rules for both modes */
const SHARED_RULES = `
═══════════════════════════════════════════
RULES
═══════════════════════════════════════════
1. VERIFY BEFORE DECIDING — before EVERY action, study the screenshot. Ask yourself: "What do I see? What changed? Is there something I need to handle first?" Only then choose your next action.
2. ONE STEP AT A TIME — do the NEXT logical step only. Don't skip ahead.
3. AFTER TYPING — after find_and_type, your NEXT action must be based on what the screenshot shows:
- Suggestion/dropdown visible? → TAP the correct suggestion. Not done yet.
- Chip/pill created (input confirmed)? → You can proceed or call done.
- Raw text with no confirmation? → Press ENTER or tap elsewhere to confirm.
- NEVER call "done" right after typing. Always verify first.
4. AFTER TAPPING — after find_and_click, check: did the screen change? If it looks the same, your tap may have missed. Try a different description.
5. OVERLAYS — if anything is covering the screen (dialog, popup, dropdown, suggestions), handle it FIRST.
6. NO REPETITION — if an action failed, try something DIFFERENT. Never repeat the same failing action.
6b. ORDERED DIGITS (timer, PIN, passcode) — "Different" means the **next correct** digit/key you have not successfully entered yet. It does **not** mean delete/backspace unless the visible value clearly has a wrong extra digit. Never tap delete to explore or to satisfy "try something different."
7. GO_BACK — only for dismissing popups or intentional navigation. Never mid-form — it discards your data.
8. DONE — only when the goal is fully achieved AND verified in the screenshot.
9. STAY FOCUSED — only your current goal. Ignore pending sub-goals.
10. FIELD TARGETING — identify each field by its label/hint/position. Type into the correct one.
═══════════════════════════════════════════
PROBLEM-SOLVING
═══════════════════════════════════════════
- Element not found → try a different description or strategy
- Screen didn't change after action → your action had no effect, try differently
- Suggestions appeared → tap the correct one, do NOT call done
- Expected elements missing → an overlay may be covering them, dismiss it
- Stuck → study the screenshot carefully, try elements you haven't tried yet`;
export function buildSystemPrompt(
platform: 'android' | 'ios',
aiVisionEnabled?: boolean,
agentMode?: 'dom' | 'vision',
/** Meta-tools + MCP tools actually registered for this run (matches generateText `tools`) */
callableToolCount = 0
): string {
const platformName = platform === 'android' ? 'Android' : 'iOS';
const appIdLabel = platform === 'android' ? 'package name' : 'bundle ID';
const isVision = agentMode === 'vision';
// Do NOT paste MCP tool descriptions here — generateText() already sends full JSON schemas
// for every tool (large). Duplicating them in the system prompt wasted ~multi-k tokens per step.
// Mode-specific interaction section
const interactionSection = isVision ? VISION_INTERACTION : DOM_INTERACTION;
// Tools section
const toolsSection = isVision
? `
**Primary tools — use strategy="ai_instruction" with a visual description:**
- find_and_click: Visually find + click in one step.
- find_and_type: Visually find + click + type text in one step.
- find_and_long_press: Visually find + long-press in one step (context menus, drag initiation).`
: `
**Primary tools:**
- find_and_click: Find element + click in one step (strategy + selector).
- find_and_type: Find element + click + type text in one step (strategy + selector + text).
- find_and_long_press: Find element + long-press in one step (strategy + selector + optional duration).`;
// Vision fallback section for DOM mode
const visionFallback =
!isVision && aiVisionEnabled
? `
**AI Vision fallback:** When accessibility id and id both fail, you can use strategy="ai_instruction"
with a visual description as the selector. This uses AI vision to find the element on screen.
Example: find_and_click(strategy="ai_instruction", selector="blue Send button at bottom right")`
: '';
// iOS-specific navigation hints
const iosNavigationHints =
platform === 'ios'
? `
- iOS has NO hardware back button. To go back: tap the "< Back" / "Back" button in the navigation bar, or swipe from the left edge.
- go_back sends a swipe-from-left-edge gesture on iOS.
- Dismiss keyboards by tapping outside the input field or tapping "Done"/"Return".
- Home screen: swipe up from the bottom edge.`
: '';
return `${BASE_AGENT_PROMPT}
${interactionSection}
${SHARED_RULES}
═══════════════════════════════════════════
PLATFORM: ${platformName}
═══════════════════════════════════════════
Use ${appIdLabel} for launch_app.${iosNavigationHints}
═══════════════════════════════════════════
AVAILABLE TOOLS
═══════════════════════════════════════════
${toolsSection}
- launch_app: Open an app by ${appIdLabel}
- go_back: Press Back
- go_home: Press Home
- press_enter: Press Enter/Return key (submit search, confirm input, dismiss keyboard)
- done: Signal goal completion
- ask_user: Request human input
**Callable tools** (${callableToolCount} total — meta-tools above + Appium MCP). Each tool’s JSON schema is attached by the runtime; use it for arguments. Prefer find_and_click / find_and_type when they cover the action.${visionFallback}
When RELEVANT PAST EXPERIENCE is provided, prefer those strategies — they worked before in similar situations. But always verify they still apply to the current screen before using them. If a past strategy fails, try alternatives.`;
}
export function buildUserMessage(context: AgentContext): string {
const parts: string[] = [];
parts.push(`GOAL: ${context.goal}`);
parts.push(`STEP: ${context.step + 1} / ${context.maxSteps}`);
if (context.lastResult) {
parts.push(`LAST_ACTION_RESULT: ${context.lastResult}`);
}
if (context.screenChanges) {
parts.push(`SCREEN_CHANGE: ${context.screenChanges.summary}`);
}
if (context.stuckHint) {
parts.push(`\n⚠️ ${context.stuckHint}`);
}
// ── Proactive negative cache ──────────────────────────
// Inject failed selectors for the current screen BEFORE the DOM,
// so the LLM sees what NOT to try before reading available elements.
if (context.failedOnScreen) {
parts.push(`\n${context.failedOnScreen}`);
}
// ── Episodic memory: past experience ─────────────────
// Inject relevant trajectories from previous successful runs
// BEFORE the DOM so the LLM sees proven strategies first.
if (context.pastExperience) {
parts.push(`\n${context.pastExperience}`);
}
// ── AppGuide: per-app navigation knowledge ────────────
// Injected when the foreground app is recognised — gives the agent
// app-specific navigation patterns so it doesn't have to rediscover them.
if (context.appGuide) {
parts.push(`\n${context.appGuide}`);
}
// ── Contextual hints ──────────────────────────────────
// Targeted micro-reminders based on current state. Additive only —
// these reinforce existing rules when they matter most.
const hints = buildContextualHints(context);
if (hints) {
parts.push(`\n${hints}`);
}
if (context.installedApps) {
parts.push(
`\nINSTALLED_APPS (use exact package names for "launch_app"):\n${context.installedApps}`
);
}
// Include DOM only if available (skipped in vision mode)
if (context.dom) {
parts.push(`\nDOM:\n${context.dom}`);
}
parts.push(
`\n⚡ COMPLETION CHECK: Is the goal "${context.goal}" fully and verifiably achieved? ` +
`Only call "done" if you can point to SPECIFIC VISIBLE EVIDENCE on screen confirming completion. ` +
`If there is any doubt, take one more verification action first.`
);
return parts.join('\n');
}
/**
* Build contextual micro-hints based on current agent state.
*
* These are small, targeted reminders (1-2 lines) injected only when
* specific conditions are met. They reinforce existing system prompt rules
* at the exact moment they're most relevant — never remove or replace rules.
*/
function buildContextualHints(context: AgentContext): string {
const hints: string[] = [];
// Low on steps — push toward decisive action, but still require evidence
const stepRatio = (context.step + 1) / context.maxSteps;
if (stepRatio > 0.7) {
const remaining = context.maxSteps - context.step - 1;
hints.push(
`⏳ LOW ON STEPS (${remaining} left) — take the most direct action available. ` +
`Only call "done" if you can see clear, specific evidence in the screenshot that the goal is fully achieved.`
);
}
// Multiple editable fields on screen — reinforce field targeting
// Uses pre-computed count from dom-trimmer (no redundant regex scan)
if (context.editableCount && context.editableCount >= 3) {
hints.push(
`📝 MULTIPLE INPUT FIELDS (${context.editableCount}) — target each by its specific label, hint, or rid. Do not type into the wrong field.`
);
}
return hints.join('\n');
}