|
5 | 5 | <Title>SiraLocalizer</Title> |
6 | 6 | <Authors>SIRA</Authors> |
7 | 7 | <Copyright>Copyright © SIRA 2020-2024</Copyright> |
8 | | - <Description>Allows the use of custom player models for body presence.</Description> |
9 | | - <GameVersion>1.37.4</GameVersion> |
10 | | - <Version>2.0.0</Version> |
| 8 | + <Description>Community localization support in Beat Saber.</Description> |
| 9 | + <GameVersion>1.40.0</GameVersion> |
| 10 | + <Version>2.0.1</Version> |
11 | 11 | <RepositoryUrl>https://github.com/nicoco007/BeatSaberCustomAvatars</RepositoryUrl> |
12 | 12 | <PluginFeatures> |
13 | 13 | { |
|
30 | 30 | </ItemGroup> |
31 | 31 | <ItemGroup> |
32 | 32 | <Reference Include="BeatmapCore"> |
33 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath> |
| 33 | + <Private>False</Private> |
| 34 | + </Reference> |
| 35 | + <Reference Include="BeatSaber.GameSettings"> |
34 | 36 | <Private>False</Private> |
35 | 37 | </Reference> |
36 | 38 | <Reference Include="BGLib.SaveDataCore"> |
37 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.SaveDataCore.dll</HintPath> |
38 | 39 | <Private>False</Private> |
39 | 40 | </Reference> |
40 | 41 | <Reference Include="BeatSaber.Settings"> |
41 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.Settings.dll</HintPath> |
42 | 42 | <Private>False</Private> |
43 | 43 | </Reference> |
44 | 44 | <Reference Include="BeatSaber.ViewSystem"> |
45 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath> |
46 | 45 | <Private>False</Private> |
47 | 46 | <Publicize>True</Publicize> |
48 | 47 | </Reference> |
49 | 48 | <Reference Include="BGLib.Polyglot"> |
50 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.Polyglot.dll</HintPath> |
51 | 49 | <Private>False</Private> |
52 | 50 | <Publicize>True</Publicize> |
53 | 51 | </Reference> |
54 | 52 | <Reference Include="BGLib.UnityExtension"> |
55 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll</HintPath> |
56 | 53 | <Private>False</Private> |
57 | 54 | </Reference> |
58 | 55 | <Reference Include="DataModels"> |
59 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath> |
60 | 56 | <Private>False</Private> |
61 | 57 | </Reference> |
62 | 58 | <Reference Include="Harmony"> |
|
68 | 64 | <Private>False</Private> |
69 | 65 | </Reference> |
70 | 66 | <Reference Include="Main"> |
71 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath> |
72 | 67 | <Private>False</Private> |
73 | 68 | <Publicize>True</Publicize> |
74 | 69 | </Reference> |
75 | 70 | <Reference Include="Menu.CommonLib"> |
76 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Menu.CommonLib.dll</HintPath> |
77 | 71 | <Private>False</Private> |
78 | 72 | </Reference> |
79 | 73 | <Reference Include="HMLib"> |
80 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath> |
81 | 74 | <Private>False</Private> |
82 | 75 | </Reference> |
83 | 76 | <Reference Include="HMUI"> |
84 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath> |
85 | 77 | <Private>False</Private> |
86 | 78 | <Publicize>True</Publicize> |
87 | 79 | </Reference> |
|
90 | 82 | <Private>False</Private> |
91 | 83 | </Reference> |
92 | 84 | <Reference Include="System.IO.Compression"> |
93 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\System.IO.Compression.dll</HintPath> |
94 | 85 | <Private>False</Private> |
95 | 86 | </Reference> |
96 | 87 | <Reference Include="System.IO.Compression.FileSystem"> |
97 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\System.IO.Compression.FileSystem.dll</HintPath> |
98 | 88 | <Private>False</Private> |
99 | 89 | </Reference> |
100 | 90 | <Reference Include="Unity.Addressables"> |
101 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.Addressables.dll</HintPath> |
102 | 91 | <Private>False</Private> |
103 | 92 | </Reference> |
104 | 93 | <Reference Include="Unity.ResourceManager"> |
105 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.ResourceManager.dll</HintPath> |
106 | 94 | <Private>False</Private> |
107 | 95 | </Reference> |
108 | 96 | <Reference Include="Unity.TextMeshPro"> |
109 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath> |
110 | 97 | <Private>False</Private> |
111 | 98 | <Publicize>True</Publicize> |
112 | 99 | </Reference> |
113 | 100 | <Reference Include="UnityEngine"> |
114 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath> |
115 | 101 | <Private>False</Private> |
116 | 102 | </Reference> |
117 | 103 | <Reference Include="UnityEngine.AssetBundleModule"> |
118 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath> |
119 | 104 | <Private>False</Private> |
120 | 105 | </Reference> |
121 | 106 | <Reference Include="UnityEngine.CoreModule"> |
122 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath> |
123 | 107 | <Private>False</Private> |
124 | 108 | </Reference> |
125 | 109 | <Reference Include="UnityEngine.TextRenderingModule"> |
126 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath> |
127 | 110 | <Private>False</Private> |
128 | 111 | </Reference> |
129 | 112 | <Reference Include="UnityEngine.UI"> |
130 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath> |
131 | 113 | <Private>False</Private> |
132 | 114 | </Reference> |
133 | 115 | <Reference Include="UnityEngine.UIModule"> |
134 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath> |
135 | 116 | <Private>False</Private> |
136 | 117 | </Reference> |
137 | 118 | <Reference Include="UnityEngine.UnityWebRequestModule"> |
138 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath> |
139 | 119 | <Private>False</Private> |
140 | 120 | </Reference> |
141 | 121 | <Reference Include="Zenject"> |
142 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject.dll</HintPath> |
143 | 122 | <Private>False</Private> |
144 | 123 | </Reference> |
145 | 124 | <Reference Include="Zenject-usage"> |
146 | | - <HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Zenject-usage.dll</HintPath> |
147 | 125 | <Private>False</Private> |
148 | 126 | </Reference> |
149 | 127 | </ItemGroup> |
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