|
| 1 | +--- |
| 2 | +import { Image } from "astro:assets"; |
| 3 | +
|
| 4 | +import Base from "@/layouts/Base.astro"; |
| 5 | +import config from "@/config/config.json"; |
| 6 | +import Youtube from "@/layouts/shortcodes/Youtube"; |
| 7 | +
|
| 8 | +import voiceOverHero from "../../assets/blog/rocketsim-15/voiceover-accessibility-overlay-white.png"; |
| 9 | +import voiceOverNavigation from "../../assets/blog/rocketsim-15/voiceover-navigation.png"; |
| 10 | +import rocketsimCLI from "../../assets/blog/rocketsim-15/rocketsim-cli.png"; |
| 11 | +import liquidGlassCompare from "../../assets/features/liquid-glass-accessibility-testing-compare.jpg"; |
| 12 | +import postEditorVideo from "../../content/docs/docs/features/capturing/post-editor/video-post-editor.png"; |
| 13 | +import keychainResetButton from "../../content/docs/docs/features/app-actions/quick-actions/reset-keychain-button.png"; |
| 14 | +import networkingTools from "../../content/docs/docs/features/networking/network-traffic-monitoring/networking_tools_details.jpeg"; |
| 15 | +
|
| 16 | +const slug = "15-voiceover-navigator-pro-xcode-simulator-recordings"; |
| 17 | +const title = |
| 18 | + "RocketSim 15: VoiceOver testing in the Simulator and better Xcode Simulator recordings"; |
| 19 | +const description = |
| 20 | + "RocketSim 15 adds VoiceOver Navigator, Elements Overlay, Tinted Liquid Glass testing, a new post editor for Xcode Simulator recordings, networking improvements, and the first RocketSim CLI beta."; |
| 21 | +const publishedTime = "2026-04-09T09:05:24.000Z"; |
| 22 | +const modifiedTime = publishedTime; |
| 23 | +const canonicalUrl = `${config.site.base_url}/blog/${slug}`; |
| 24 | +const image = `${config.site.base_url}${voiceOverHero.src}`; |
| 25 | +
|
| 26 | +const seo = { |
| 27 | + title: `${title} - RocketSim`, |
| 28 | + description, |
| 29 | + image, |
| 30 | + canonical: canonicalUrl, |
| 31 | + twitterCreator: "@twannl", |
| 32 | + twitterSite: "@rocketsim_app", |
| 33 | + article: { |
| 34 | + publishedTime, |
| 35 | + modifiedTime, |
| 36 | + }, |
| 37 | +}; |
| 38 | +
|
| 39 | +const structuredData = { |
| 40 | + type: "article" as const, |
| 41 | + article: { |
| 42 | + headline: title, |
| 43 | + description, |
| 44 | + datePublished: publishedTime, |
| 45 | + dateModified: modifiedTime, |
| 46 | + url: canonicalUrl, |
| 47 | + slug, |
| 48 | + image: { |
| 49 | + url: image, |
| 50 | + }, |
| 51 | + }, |
| 52 | +}; |
| 53 | +--- |
| 54 | + |
| 55 | +<Base seo={seo} structuredData={structuredData}> |
| 56 | + <article> |
| 57 | + <header> |
| 58 | + <div class="ph-spacing"> |
| 59 | + <div class="container text-center"> |
| 60 | + <div class="flex flex-col items-center gap-16 lg:gap-28"> |
| 61 | + <div class="space-y-3 md:space-y-5 mx-auto"> |
| 62 | + <p |
| 63 | + class="text-center text-base font-medium text-text pb-2" |
| 64 | + data-aos="fade-up-sm" |
| 65 | + data-aos-delay="0" |
| 66 | + > |
| 67 | + Apr 09, 2026 |
| 68 | + </p> |
| 69 | + <h1 |
| 70 | + class="page-heading leading-none text-center !mb-6" |
| 71 | + data-aos="fade-up-sm" |
| 72 | + data-aos-delay="50" |
| 73 | + > |
| 74 | + {title} |
| 75 | + </h1> |
| 76 | + </div> |
| 77 | + </div> |
| 78 | + </div> |
| 79 | + </div> |
| 80 | + |
| 81 | + <div class="ph-merged-section"> |
| 82 | + <div class="container"> |
| 83 | + <figure data-aos="fade-up-sm" data-aos-delay="150"> |
| 84 | + <Image |
| 85 | + src={voiceOverHero} |
| 86 | + alt="RocketSim VoiceOver Navigator showing numbered accessibility elements directly on top of the iOS Simulator." |
| 87 | + class="w-full max-h-[580px] object-cover rounded-2xl" |
| 88 | + /> |
| 89 | + </figure> |
| 90 | + </div> |
| 91 | + </div> |
| 92 | + </header> |
| 93 | + |
| 94 | + <section class="section -mt-20"> |
| 95 | + <div class="container"> |
| 96 | + <div class="content xl:px-32"> |
| 97 | + <p> |
| 98 | + <strong>VoiceOver testing in the Simulator</strong> used to be one of |
| 99 | + those jobs I would postpone until the very end. You grab a device, enable |
| 100 | + VoiceOver, start swiping, lose context, and then go back to the Simulator |
| 101 | + to fix the issue you just found. RocketSim 15 changes that loop completely. |
| 102 | + </p> |
| 103 | + |
| 104 | + <p> |
| 105 | + On top of that, this release makes <strong |
| 106 | + >Xcode Simulator recordings</strong |
| 107 | + > |
| 108 | + much more useful after capture. Instead of retaking a screenshot or video |
| 109 | + because the framing is slightly off, you can now post-edit the result |
| 110 | + directly inside RocketSim. Combined with a dedicated networking tools |
| 111 | + tab, a keychain reset action, localized App Store pages, and the first |
| 112 | + RocketSim CLI beta, this is easily the biggest RocketSim release I have |
| 113 | + shipped so far. |
| 114 | + </p> |
| 115 | + |
| 116 | + <h2>VoiceOver testing in the Simulator</h2> |
| 117 | + |
| 118 | + <p> |
| 119 | + The headline feature in RocketSim 15 is <a |
| 120 | + href="/docs/features/accessibility/voiceover-navigator" |
| 121 | + >VoiceOver Navigator</a |
| 122 | + >. It lets you move through accessibility elements using your |
| 123 | + keyboard, directly in the Simulator. Arrow keys move through the |
| 124 | + current VoiceOver order, Enter activates the selected element, and |
| 125 | + the overlay updates as your app changes state. |
| 126 | + </p> |
| 127 | + |
| 128 | + <p> |
| 129 | + What I like most is that this is not just another inspector. You can |
| 130 | + still click elements and inspect their accessibility metadata, but |
| 131 | + the real win is speed. You immediately see whether the reading order |
| 132 | + makes sense, whether a heading lands where you expect it to, and |
| 133 | + whether activating a control moves focus in a sensible way. |
| 134 | + </p> |
| 135 | + |
| 136 | + <figure> |
| 137 | + <Image |
| 138 | + src={voiceOverNavigation} |
| 139 | + alt="VoiceOver Navigator overlay visualizing accessibility element order in RocketSim." |
| 140 | + class="w-full rounded-2xl" |
| 141 | + /> |
| 142 | + </figure> |
| 143 | + |
| 144 | + <p> |
| 145 | + Accessibility work in iOS often becomes much easier once you can see |
| 146 | + the structure instead of only hearing it. That is exactly what the |
| 147 | + new Elements Overlay gives you. If you care about shipping more |
| 148 | + accessible apps, this feature is worth checking out on its own. |
| 149 | + </p> |
| 150 | + |
| 151 | + <p> |
| 152 | + RocketSim 15 also adds direct testing for <a |
| 153 | + href="/docs/features/accessibility/toggles-and-dynamic-text#tinted-liquid-glass-testing" |
| 154 | + >Tinted Liquid Glass</a |
| 155 | + >. Liquid Glass looks great in demos, but the accessibility story |
| 156 | + matters just as much. Being able to compare both states in the |
| 157 | + Simulator is a much faster way to validate contrast and readability |
| 158 | + while you iterate. |
| 159 | + </p> |
| 160 | + |
| 161 | + <figure> |
| 162 | + <Image |
| 163 | + src={liquidGlassCompare} |
| 164 | + alt="Comparison of an app before and after enabling the Tinted Liquid Glass accessibility toggle in RocketSim." |
| 165 | + class="w-full rounded-2xl" |
| 166 | + /> |
| 167 | + </figure> |
| 168 | + |
| 169 | + <h2>Editing Xcode Simulator recordings after capture</h2> |
| 170 | + |
| 171 | + <p> |
| 172 | + The second big improvement in RocketSim 15 is the new <a |
| 173 | + href="/docs/features/capturing/post-editor">post editor</a |
| 174 | + > |
| 175 | + for screenshots and videos. If you record Xcode Simulator videos for release |
| 176 | + notes, social media, demos, or App Store assets, you probably know how |
| 177 | + often a capture is technically correct but still not quite ready to share. |
| 178 | + </p> |
| 179 | + |
| 180 | + <p> |
| 181 | + The new editor fixes that. You can trim the recording, adjust the |
| 182 | + styling, tweak the frame, change the output ratio, update metadata, |
| 183 | + and preview everything live before exporting. That means one good |
| 184 | + base recording can now become several polished variants without you |
| 185 | + needing to capture the whole flow again. |
| 186 | + </p> |
| 187 | + |
| 188 | + <figure> |
| 189 | + <Image |
| 190 | + src={postEditorVideo} |
| 191 | + alt="RocketSim Capture Editor open for a recording, showing live preview, trim controls, and export settings." |
| 192 | + class="w-full rounded-2xl" |
| 193 | + /> |
| 194 | + </figure> |
| 195 | + |
| 196 | + <p> |
| 197 | + I think this is especially useful for teams that rely on Xcode |
| 198 | + Simulator recordings as part of their development workflow. You can |
| 199 | + keep your capture loop fast, but still end up with an output that |
| 200 | + looks intentional. If you want to see it in action first, I also |
| 201 | + published a <a href="https://www.youtube.com/watch?v=3LlGj6oVi7A" |
| 202 | + >short demo video</a |
| 203 | + >. |
| 204 | + </p> |
| 205 | + |
| 206 | + <Youtube |
| 207 | + url="https://www.youtube.com/watch?v=3LlGj6oVi7A" |
| 208 | + title="RocketSim Post Editor demo" |
| 209 | + /> |
| 210 | + |
| 211 | + <h2>Smaller updates that speed up testing</h2> |
| 212 | + |
| 213 | + <p> |
| 214 | + RocketSim 15 also includes a few smaller changes that matter a lot |
| 215 | + in day-to-day work. The new <a |
| 216 | + href="/docs/features/app-actions/quick-actions">Reset Keychain</a |
| 217 | + > |
| 218 | + action is one of those features you start using once and then wonder why |
| 219 | + it did not exist earlier. Authentication testing often goes wrong because |
| 220 | + of stale credentials, and resetting the Simulator keychain is much faster |
| 221 | + than manually clearing app state over and over again. |
| 222 | + </p> |
| 223 | + |
| 224 | + <figure> |
| 225 | + <Image |
| 226 | + src={keychainResetButton} |
| 227 | + alt="RocketSim Recent Builds side window showing the Reset Keychain quick action." |
| 228 | + class="w-full rounded-2xl" |
| 229 | + /> |
| 230 | + </figure> |
| 231 | + |
| 232 | + <p> |
| 233 | + Networking tools also moved into a dedicated tab. That sounds small, |
| 234 | + but it makes both discovery and repeated usage better. Features like |
| 235 | + network speed control and the network monitor now feel like part of |
| 236 | + one workflow instead of scattered utilities. |
| 237 | + </p> |
| 238 | + |
| 239 | + <figure> |
| 240 | + <Image |
| 241 | + src={networkingTools} |
| 242 | + alt="RocketSim networking tools overview with request details and network inspection controls." |
| 243 | + class="w-full rounded-2xl" |
| 244 | + /> |
| 245 | + </figure> |
| 246 | + |
| 247 | + <p> |
| 248 | + If you regularly test under poor connectivity, inspect requests, or |
| 249 | + debug networking issues in the Simulator, this new structure should |
| 250 | + save you a few clicks every day. Sometimes that is exactly the kind |
| 251 | + of improvement that makes a tool feel much more polished. |
| 252 | + </p> |
| 253 | + |
| 254 | + <h2>The first RocketSim CLI beta</h2> |
| 255 | + |
| 256 | + <p> |
| 257 | + I also bundled the first version of the RocketSim CLI in this |
| 258 | + release. It only supports a few commands today, but the direction is |
| 259 | + clear: I want to make it easier for your agents and automation |
| 260 | + workflows to interact with the Simulator in a secure, sandboxed way. |
| 261 | + </p> |
| 262 | + |
| 263 | + <figure> |
| 264 | + <Image |
| 265 | + src={rocketsimCLI} |
| 266 | + alt="RocketSim CLI help output showing simulator, elements, and interact subcommands." |
| 267 | + class="w-full rounded-2xl" |
| 268 | + /> |
| 269 | + </figure> |
| 270 | + |
| 271 | + <p> |
| 272 | + I am particularly excited about this because I used an agentic |
| 273 | + coding setup heavily while building RocketSim 15 itself. The |
| 274 | + foundation of RocketSim has always been solid, but the current |
| 275 | + tooling finally lets me move at a speed that was simply not |
| 276 | + realistic before. If your team is already deep into agentic coding, |
| 277 | + feel free to reach out if you want to join the beta. |
| 278 | + </p> |
| 279 | + |
| 280 | + <h2>Localized pages and student access</h2> |
| 281 | + |
| 282 | + <p> |
| 283 | + Two more updates are worth calling out. First, RocketSim now has |
| 284 | + localized App Store pages in Chinese, French, German, and Spanish. |
| 285 | + After visiting Let's Vision in Shanghai, it became clear to me |
| 286 | + that RocketSim needed to do a better job outside English-only |
| 287 | + messaging. |
| 288 | + </p> |
| 289 | + |
| 290 | + <p> |
| 291 | + Second, students can now get RocketSim Pro for free for one year |
| 292 | + through the <a href="/student">student program</a>. Professional |
| 293 | + tooling made a big difference early in my own career, so this felt |
| 294 | + like the right moment to give something back. |
| 295 | + </p> |
| 296 | + |
| 297 | + <h2><strong>Conclusion</strong></h2> |
| 298 | + |
| 299 | + <p> |
| 300 | + RocketSim 15 is a release focused on faster feedback loops. |
| 301 | + VoiceOver testing in the Simulator becomes practical enough to use |
| 302 | + throughout development, and Xcode Simulator recordings become much |
| 303 | + easier to polish after capture. The rest of the release continues |
| 304 | + that same pattern: fewer interruptions, less repetitive setup, and |
| 305 | + quicker access to the tools you actually use. |
| 306 | + </p> |
| 307 | + |
| 308 | + <p> |
| 309 | + If you already use RocketSim, I recommend installing the latest |
| 310 | + update from the <a |
| 311 | + href="https://apps.apple.com/app/apple-store/id1504940162?pt=117264678&ct=april-newsletter&mt=8" |
| 312 | + >Mac App Store</a |
| 313 | + > |
| 314 | + and trying the accessibility and capture workflows first. If you have |
| 315 | + feature ideas or feedback, feel free to <a |
| 316 | + href="https://github.com/AvdLee/RocketSimApp/issues" |
| 317 | + >open an issue on GitHub</a |
| 318 | + >. Thanks! |
| 319 | + </p> |
| 320 | + </div> |
| 321 | + </div> |
| 322 | + </section> |
| 323 | + </article> |
| 324 | +</Base> |
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