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//CS:GO configuration file
con_enable "1"
echo "<< BEGINN: Autoexec.cfg"
echo "###########################################################"
echo "## Counter-Strike: Global Offensive | Autoexec.cfg ##"
echo "## letzte Aenderung: 23.02.2023 | CSGO-Ver.: 1.38.5.7 ##"
echo "## von Bene | twitter.com/BeneGG_ -- bene@bene.gg ##"
echo "###########################################################"
Trusted_launch "1"
echo "###########################################################"
echo "###########################################################"
echo "################### TRUSTED LAUNCH INFO ###################"
trusted_launch_info
echo "###########################################################"
echo "###########################################################"
//CSGO-Startparameter ("-freq" entsprechend Monitor-Bildwiederholfrequenz)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//"-novid -console -freq 240 -tickrate 128"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Definitiv anzupassendes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
sensitivity "1.1"
cl_color "0" // Die eigene Spielerfarbe 0=gelb,1=violett,2=grün,3=blau,4=orange
cl_righthand "1"
cl_teamid_overhead_mode "2" //Always show team id over teammates. 1 = pips, 2 = pips+name+equipment
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Lautstärken (gleiche Reihenfolge wie im Ingame-Menü)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
volume "0.24" // Gestamtlautstärke
snd_musicvolume_multiplier_inoverlay "0" // Multiplikator der Ingame-Musik im Overlay
voice_caster_scale "0.5" //Lautstärke von GOTV-Castern
voice_scale "0.07" // Ingame-Voice-Lautstärke
snd_menumusic_volume "0" // 0-1 separat
snd_roundstart_volume "0"
snd_roundend_volume "0"
snd_mapobjective_volume "0"
snd_tensecondwarning_volume "0"
snd_deathcamera_volume "0"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Windows-Mikrofonpegel bei CSGO-Start
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
voice_mixer_volume "0.99" // 1.00=100%,0.50=50%... Mikrofon-Pegel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//CROSSHAIR (https://steamcommunity.com/sharedfiles/filedetails/?id=308490450)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cl_crosshair_drawoutline "1"
cl_crosshair_dynamic_maxdist_splitratio "0.300000"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_friendly_warning "2"
cl_crosshair_outlinethickness "1.0"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshair_sniper_width "2"
cl_crosshair_t "1"
cl_crosshairalpha "255.0"
cl_crosshaircolor "5"
cl_crosshaircolor_b "255.0"
cl_crosshaircolor_g "255.0"
cl_crosshaircolor_r "255.0"
cl_crosshairdot "0"
cl_crosshairgap "-1.0"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "1.0"
cl_crosshairstyle "4"
cl_crosshairthickness "2.0"
cl_crosshairusealpha "1"
cl_crosshair_friendly_warning "2" //0: always off, 1: only on default crosshair styles, 2: always on
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//NADE-CROSSHAIR (Crosshair über den ganzen Bildschirm, für Fixpunkt-Nades)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "T" "+granakreuz"
alias "+granakreuz" "cl_crosshairsize 5000;cl_crosshair_t 0"
alias "-granakreuz" "cl_crosshairsize 1;cl_crosshair_t 1" //Sollte auf den Wert vom normalen Fadenkreuz gesetzt werden
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//CROSSHAIR (Scope CVARS)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cl_crosshair_sniper_width "2" //Scope-Crosshairgröße (Standard 1)
cl_crosshair_sniper_show_normal_inaccuracy "0"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//VIEWMODEL (https://steamcommunity.com/sharedfiles/filedetails/?id=365126929)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
viewmodel_presetpos "0" // Wird danach überschrieben
cl_viewmodel_shift_left_amt "0.5"
cl_viewmodel_shift_right_amt "0.25"
viewmodel_fov "54"
viewmodel_offset_x "-1.4"
viewmodel_offset_y "2"
viewmodel_offset_z "-2.0"
viewmodel_recoil "0"
cl_bob_lower_amt "5.0"
cl_bobamt_lat "0.1"
cl_bobamt_vert "0.1"
cl_bobcycle "0.98"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Verursachten Schaden nach Rundenende oben links anzeigen
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
developer "0" //Nur aktiv, wenn hier 1 steht.
con_filter_text "Damage Given"
con_filter_text_out "Player:"
con_filter_enable "2"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Binds
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Jumpthrow (Space sorgt für Wurf der Granate)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "space" "+jumpthrow"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Maustasten
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "MOUSE1" "+attack" //Def. um Spec_next zu fixen(?)
bind "MOUSE2" "+attack2" //Def. um Spec_next zu fixen(?)
bind "mouse1" "+attack;-use;spec_next"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Sonstige Binds
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "ctrl" "+duck"
bind "V" "+spray_menu" //Graffiti-Menü
bind "H" "+lookatweapon" //Def.:: f / Da Nades auf F,X,C
bind "I" "slot12"
bind "J" "radio1" //Def.:: Z
bind "K" "radio2" //Def.:: X
bind "L" "radio3" //Def.:: C
bind "mouse5" "+voicerecord" //Def.:: K
bind "n" "say Ok."
bind "]" "say Yes." // ´ neben Backspace
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Mausrad
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "MWHEELUP" "slot1"
bind "MWHEELDOWN" "slot2"
bind "MOUSE3" "+radialradio"
cl_radial_radio_tab_0_text_1 "#Chatwheel_requestspend"
cl_radial_radio_tab_0_text_2 "#Chatwheel_requestweapon"
cl_radial_radio_tab_0_text_3 "#Chatwheel_bplan"
cl_radial_radio_tab_0_text_4 "#Chatwheel_multipleenemieshere"
cl_radial_radio_tab_0_text_5 "#Chatwheel_midplan"
cl_radial_radio_tab_0_text_6 "#Chatwheel_oneenemyhere"
cl_radial_radio_tab_0_text_7 "#Chatwheel_aplan"
cl_radial_radio_tab_0_text_8 "#Chatwheel_requestecoround"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Nades
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "f" "use weapon_knife; use weapon_flashbang"
bind "x" "use weapon_knife; use weapon_smokegrenade"
bind "c" "use weapon_knife; use weapon_molotov; use weapon_incgrenade"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Netgraph bei TAB (Matchstatistik)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
net_graph "1"
net_graphheight "9999"
net_graphproportionalfont "0" //Graph klein (0) oder groß (1)
bind "TAB" "+ng; r_cleardecals"
alias "+ng" "+showscores; net_graphheight 0"
alias "-ng" "-showscores; net_graphheight 9999"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Demo-GUI anzeigen
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "pgdn" "demoui"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Suizid
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "END" "kill"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Disconnect auf Pos1
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "HOME" "disconnect"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Einschusslöcher und Blut entfernen
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "shift" "+speed; r_cleardecals"
bind "ctrl" "+duck; r_cleardecals"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// OW-Alias
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "owon" "mat_setvideomode 1280 1024 1;fps_max 144"
alias "owoff" "mat_setvideomode 1440 1080 0;fps_max 360"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// AFK-Alias
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "afkon" "+forward; +moveleft; +left; volume 0"
alias "afkoff" "-forward; -moveleft; -left; volume 0.10"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Gameinstructor für Bombe finden & Radar-Zoom
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "+findbombradar" "+use; gameinstructor_enable 1;cl_clearhinthistory;cl_radar_scale 0.60"
alias "-findbombradar" "-use; gameinstructor_enable 0;cl_clearhinthistory;cl_radar_scale 0.35"
bind "E" "+findbombradar"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Console
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
bind "\" "toggleconsole" //Zirkumflex - Konsole
bind "F6" "clear;exec autoexec" //Konsole säubern
bind "F5" "retry"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Votemenue-Bugfix
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "votefix" "callvote kick 0; callvote kick 0"
bind "." "votefix"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Clear Chat
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "clearchat" "say ﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽ ﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽ ﷽﷽ ﷽﷽ ﷽﷽﷽ ﷽﷽﷽ ﷽ ﷽﷽ ﷽﷽﷽ ﷽﷽"
bind "F8" "clearchat"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Buyscript
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Switch für sekundäre Binds (rechte Pfeiltaste)
bind "rightarrow" "+altswitch"
alias "+altswitch" "bscout;bp90"
alias "-altswitch" "bawp;bump45"
alias bscout "bind kp_plus asscout"
alias bp90 "bind kp_multiply asp90"
alias bawp "bind kp_plus asawp"
alias bump45 "bind kp_multiply asump45"
alias asscout "buy ssg08; slot2; slot1; slot3"
alias asp90 "buy p90; slot2; slot1; slot3"
alias asawp "buy awp; slot2; slot1; slot3"
alias asump45 "buy ump45; slot2; slot1; slot3"
bind "kp_ins" "buy ak47; buy m4a1; slot2; slot1; slot3"
bind "kp_del" "buy vest; slot2; slot1; slot3"
bind "kp_enter" "buy vesthelm; slot2; slot1; slot3"
bind "kp_end" "buy flashbang; slot2; slot1; slot3"
bind "kp_downarrow" "buy hegrenade; slot2; slot1; slot3"
bind "kp_pgdn" "buy smokegrenade; slot2; slot1; slot3"
bind "kp_leftarrow" "buy molotov; buy incgrenade; slot2; slot1; slot3"
bind "kp_plus" "buy awp; slot2; slot1; slot3"
bind "kp_minus" "buy defuser; slot2; slot1; slot3"
bind "-" "buy mac10; buy mp9; slot2; slot1; slot3" //Slash auf dem Numpad...warum auch immer.
bind "kp_multiply" "buy ump45; slot2; slot1; slot3"
bind "kp_home" "buy tec9; buy fiveseven; slot2; slot1; slot3"
bind "kp_uparrow" "buy p250; slot2; slot1; slot3"
bind "kp_pgup" "buy deagle; slot2; slot1; slot3"
bind "kp_5" "buy decoy; slot2; slot1; slot3"
bind "kp_rightarrow" "buy galilar; buy famas; slot2; slot1; slot3"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Mauseinstellungen
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
m_rawinput "1" //(http://www.mouse-sensitivity.com/forum/topic/342-counter-strike-global-offensive-m-rawinput-vs-rinput/)
zoom_sensitivity_ratio_mouse "0.818933027098955175"
m_forward "1"
m_mousespeed "0"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel "0"
m_customaccel_max "0"
m_customaccel_exponent "0"
m_customaccel_scale "0"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Grafik
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
fps_max_menu "60"
fps_max "360" // 0=unlimitiert
mat_monitorgamma "1.9"
mat_queue_mode "2"
mat_queue_priority "2"
cl_threaded_bone_setup "1"
r_dynamic "1" // Lichtquelle bei Schüssen anzeigen
r_eyegloss "0" // No Makeup
r_eyemove "0" // No Eye Movement
r_eyeshift_x "0" // No Eye Movement X-Angel
r_eyeshift_y "0" // No Eye Movement Y-Angel
r_eyeshift_z "0" // No Eye Movement Z-Angel
r_eyesize "0" // Smaller Eyes
func_break_max_pieces "0" //Weniger Partikel bei Zerstörungen
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Interface
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Hauptmenü
sv_holiday_mode "0"
// HUD
hud_scaling "0.8" // HUD-Größe
safezonex "1"
cl_hud_color "1" //0: Default,1:White2:,Light Blue,3:Blue,4:Purple,5:Red,6:Orange,7:Yellow,8:Green,9:Aqua,10:Pink
cl_hud_bomb_under_radar "1"
cl_hud_background_alpha "0"
cl_hud_healthammo_style "0" //0: Zahl und Leist 1: Zahl
cl_hud_playercount_pos "1"
cl_hud_playercount_showcount "1"
cl_hud_radar_scale "1.2"
cl_showloadout "1" // Inventar dauerhaft anzeigen
texture_budget_background_alpha "255" // Transparenz der Geldanzeige
player_nevershow_communityservermessage "1" //Communityserver-Nachricht an/aus [Def.:: 0]
cl_show_clan_in_death_notice "0" //Clantags im Killfeed [Def.:: 1]
hud_showtargetid "1" //Spielername beim Zielen [defualt: 1]
cl_disablehtmlmotd "1" // Message of the Day auf Server ein/ausschalten
cl_teammate_colors_show "2" // Radar: 0: Einfarbige Spielericons auf Radar 1: Farbige Icons 2: Zusätzlich kleine Buchstaben in den Icons
// Radar
cl_radar_always_centered "0" // Radar zentriert?
cl_radar_scale "0.35" // Radar Zoom 0.25-1
cl_radar_rotate "1" // Radar mit Spieler rotieren?
cl_radar_icon_scale_min "0.4" // Icongrößen 0.4 - 1
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Sound
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
snd_surround_speakers "0" // 0|2|4|5 Stereo Headphones|Stereo Speakers|Quad Surround|5.1 Surround
snd_mute_losefocus "0" // 0|1 Kein Sound bei Alt-Tab
voice_enable "1" // Ingame-Voice komplett Aus/An
snd_headphone_pan_exponent "1" // Def.:: 1
snd_headphone_pan_radial_weight "1" // Def.:: 1
snd_pitchquality "1"
dsp_enhance_stereo "0"
snd_mix_async "1"
snd_mixahead "0.03"
snd_hwcompat "0" //0:Aktiviert "Advanced 3D Audio Processing"
snd_dzmusic_volume "0" // Dangerzone-Musik-Lautstärke
snd_mvp_volume "0" // MVP-Musikkit-Lautstärke
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Netsettings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
rate "786432"
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "1" //Einziger Wert den man vielleicht verändern müsste (von 1 auf 2), falls man keine stabile Verbindung und "Loss" im net_graph hat.
//cl_interp "0" //Vorrübergehend auskommentiert: https://www.reddit.com/r/GlobalOffensive/comments/82y74d/cl_interp_apparently_bugged/
cl_timeout "500" //Server Disconnect erst nach 600 Sekunden [normal: 30]
mm_dedicated_search_maxping "30"
cl_resend "3" // Keine ewige Reconnect-Wartezeit wenn der Server eh nicht erreichbar ist
cl_resend_timeout "9" // ^
net_splitrate "1" // Def.:: 1 - Number of fragments for a splitpacket that can be sent per frame (use 'net_showsplits 1' to see them logged to console).
net_maxroutable "1200" // Def.:: 1200 min. 576 max. 1200 - Requested max packet size before packets are 'split'.
net_steamcnx_allowrelay "1" // Def.: 1 - Allow steam connections to attempt to use relay servers as fallback (best if spe <-- VALVE PLEASE FIX THAT SHIT!
net_steamcnx_enabled "1" // Def.: 1 - Use steam connections on listen server as a fallback, 2 forces use of steam conn <-- SERIOUSLY COME ON CSGO DEVS!
mm_session_search_qos_timeout "15" // Def.: 15 - Max Quality of Service Timeout (no response) in seconds.
net_client_steamdatagram_enable_override "1" // SDR nutzen
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Custom-Aliases
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias "prac" "rcon sv_cheats 1;rcon mp_limitteams 0;rcon mp_autoteambalance 0;rcon mp_roundtime 60;rcon mp_roundtime_defuse 60;rcon mp_maxmoney 60000;rcon mp_startmoney 60000;rcon mp_freezetime 0;rcon mp_buytime 9999;rcon mp_buy_anywhere 1;rcon sv_infinite_ammo 2;rcon ammo_grenade_limit_total 5;rcon sv_grenade_trajectory 1;rcon sv_grenade_trajectory_time 10;rcon bot_kick;rcon mp_warmup_end;rcon mp_restartgame 1"
alias "pracspray1" "rcon sv_cheats 1;rcon sv_infinite_ammo 2;rcon sv_showimpacts 1;rcon view_recoil_tracking 1;rcon weapon_recoil_view_punch_extra 0;rcon mp_startmoney 16000;rcon mp_freezetime 0;rcon mp_roundtime 60;rcon mp_roundtime_defuse 0;rcon mp_restartgame 1;sv_cheats 1; sv_infinite_ammo 2; sv_showimpacts 1; view_recoil_tracking 1; weapon_recoil_view_punch_extra 0; mp_startmoney 16000; mp_freezetime 0; mp_roundtime 60; mp_roundtime_defuse 0; mp_restartgame 1"
alias "pracspray0" "rcon sv_infinite_ammo 0;rcon sv_showimpacts 0;rcon view_recoil_tracking 0;rcon weapon_recoil_view_punch_extra 1;rcon sv_cheats 0; sv_infinite_ammo 0; sv_showimpacts 0; view_recoil_tracking 0; weapon_recoil_view_punch_extra 1; sv_cheats 0"
alias "dust2" "rcon changelevel de_dust2;changelevel de_dust2"
alias "inferno" "rcon changelevel de_inferno;changelevel de_inferno"
alias "nuke" "rcon changelevel de_nuke;changelevel de_nuke"
alias "train" "rcon changelevel de_train;changelevel de_train"
alias "season" "rcon changelevel de_season;changelevel de_season"
alias "cbble" "rcon changelevel de_cbble;changelevel de_cbble"
alias "cache" "rcon changelevel de_cache;changelevel de_cache"
alias "nohud" "sv_cheats 1; cl_drawhud 0; r_drawviewmodel 0; cl_crosshairalpha 255"
alias "hud" "cl_drawhud 1; r_drawviewmodel 1; sv_cheats 0"
alias "skipdemo" "demo_gototick 9999999"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Joystick/Gamepad Aus
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Diverses
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
cl_use_opens_buy_menu "0" // Benutzen (E) öffnet ebenfalls das Buymenu(B)
cl_autowepswitch "0" // Automatischer Waffenwechsel beim aufheben
suitvolume "0" // Hintergrundmusik-Lautstärke
closeonbuy "0" // Buymenu nach dem Kauf schließen
gameinstructor_enable "0" // Tutorial anzeigen
cl_autohelp "0" // Tutorial anzeigen
cl_showhelp "0" // Tutorial anzeigen
ui_steam_overlay_notification_position "topright" // Platzierung der Steam Popups
cl_mute_enemy_team "0" // Keine Kommunikation mit gegnerischem Team
cl_join_advertise "2" // Andere können dir auf Community Servern hinterherjoinen
lobby_default_privacy_bits2 "1" // Lobbys Standardmäßig: 1 - 0: private, 1: public
cl_dm_buyrandomweapons "0" // Keine zufälligen Waffen im Valve-DM
mm_csgo_community_search_players_min "2" // Def.: 3 - When performing CSGO community matchmaking look for servers with at least so many human players.
player_competitive_maplist_8_10_0_C9C8D674 "mg_de_tuscan,mg_de_inferno,mg_de_cache"
ui_setting_advertiseforhire_auto "0" // LFG-Funktion standardmäßig deaktiviert
ui_setting_advertiseforhire_auto_last "/competitive" // Spielmodus der LFG-Funktion
ui_playsettings_flags_official_competitive "16" // 48 = any, 32 = short, 16 = long
ui_playsettings_prime "1" // 0=Prime aus, 1=Prime an
ui_playsettings_custom_preset "mg_de_inferno,mg_de_cache" // Favoriten
hud_takesshots "1" // Def.: 0 - Screenshot bei Matchende (Test)
sdr_spew_level "0" // SDR-Loglevel
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Ende
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
echo "<< ENDE: Autoexec.cfg"
play ambient/creatures/chicken_death_02
host_writeconfig