Releases: Epicpkmn11/WordleDS
Hard mode fixes
Bug fixes
- Fixes hard mode letter counts not being reloaded on close and reopen, allowing for guesses that were missing letter you knew
- Fixes green letters not being counted correctly for the letter counts in hard mode, breaking when you have one green and one yellow of the same letter
- Fixes hard mode not allowing making guesses with more than the known amount of letters
Other changes
WordleDS.jsonis now minified to not waste SD space, you can prettify it with tools such as json prettify if you need to edit it for whatever reason
WordleDS.nds and WordleDS.dsi are identical except that the .dsi build has a title ID so it can be installed using TMFH or NTM while the .nds build doesn't so it works on flashcards. The .cia build can be used to install to the 3DS HOME Menu, here's a QR:
Larger keyboard and QR codes
What's new?
- The keyboard keys have been made a bit larger
- A QR code with your latest game's results can now be shown from the statistics menu
WordleDS.nds and WordleDS.dsi are identical except that the .dsi build has a title ID so it can be installed using TMFH or NTM while the .nds build doesn't so it works on flashcards. The .cia build can be used to install to the 3DS HOME Menu, here's a QR:
Proper win messages
What's new?
- There are now the proper messages on winning instead of just a generic "Congratulations!"
- I was originally too lazy to add proper text rending but then I did it anyways for the stats menu so there wasn't a reason for that anymore
- The loss message is still different since I really like the animation I did for that ;P
- Proper Unicode handling
- Doesn't affect English Wordle at all, but if anyone wants to modify this for another language or such it'll now be much easier; any European language should be as simple as editing a couple images, the keyboard layout, and the word lists
- The current version number is now shown in the settings menu
WordleDS.nds and WordleDS.dsi are identical except that the .dsi build has a title ID so it can be installed using TMFH or NTM while the .nds build doesn't so it works on flashcards. The .cia build can be used to install to the 3DS HOME Menu, here's a QR:
v1.1.0
What's new?
- Wordle DS will now only quit on START press if loaded from a menu that supports returning to it (TWiLight Menu++ or HBMenu)
- Enter and Backspace keys have been made larger
WordleDS.nds and WordleDS.dsi are identical except that the .dsi build has a title ID so it can be installed using TMFH or NTM while the .nds build doesn't so it works on flashcards. The .cia build can be used to install to the 3DS HOME Menu, here's a QR:
Fix key colors
Bug fixes
- Fixes the color of the keyboard keys being set for every letter instead of just when a letter was better resulting in them sometimes being the wrong color (ex. the guess
colorwould result in theokey being gray instead of yellow if the answer had only oneonot in the 4th position)
WordleDS.nds and WordleDS.dsi are identical except that the .dsi build has a title ID so it can be installed using TMFH or NTM while the .nds build doesn't so it works on flashcards. The .cia build can be used to install to the 3DS HOME Menu, here's a QR:
v1.0.0
A clone of Wordle for the Nintendo DS/DSi.
My family has been playing it recently and the JavaScript is too modern for all my handheld devices so I had to use my laptop, but I figured I could make this on DS... so I did.
It should be more or less feature complete with the original. The daily word matches, it tracks your stats, has high contrast colors/hard mode options, etc. It even makes a txt file with the shareable emoji grid so you can send that to your friends if you want. It also has most of the fancy animations, had a fun time figuring out how to affine transform sprites and such for those lol.
WordleDS.nds and WordleDS.dsi are identical except that the .dsi build has a title ID so it can be installed using TMFH or NTM while the .nds build doesn't so it works on flashcards. The .cia build can be used to install to the 3DS HOME Menu, here's a QR:





