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Fixed an issue where clicking the button to die didn't kill you
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Classes/Flesh.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -110,7 +110,7 @@ func process_health(delta:float) -> void:
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func _instakill_pressed():
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emit_signal("died")
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emit_signal("died")
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func add_effect(effect:String):

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