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The new enemy will no longer try to go to (0, 0)
It did this until it saw the player. No longer.
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Enemies/Citizen.gd

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@@ -15,6 +15,7 @@ var aim := last_seen
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func _ready() -> void:
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last_seen = position
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wand = Wand.new()
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for i in wand.spells.size():
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wand.spells[i] = null

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