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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[0.5.0] - 2026-08-11

  • Added support for the PalSchema framework, which is deployed to ue4ss/Mods/PalSchema and registered in mods.txt
  • Added support for PalSchema submodules, which are deployed to ue4ss/Mods/PalSchema/mods. Archives that ship a full game path are handled, and enabled.txt plus a placeholder main.lua are generated when missing
  • PalSchema submodules are detected from all 13 of the data folder names PalSchema supports (previously only 5, so mods using folders such as appearance were installed to the wrong location)
  • PalSchema submodules that ship a PAK in the same archive are now installed as a single mod, with the PAK deployed to Pal/Content/Paks/~mods and the data to the PalSchema mods folder
  • PalSchema submodules deploy to the Win64 or WinGDK folder to match the game store, so archives with a hardcoded path no longer install to the wrong location

[0.4.0] - 2026-08-10

  • UE4SS and the Unreal Pak Tool are no longer forced on users: disabling either is respected, removing one turns automatic management off, and a new setting under Settings > Mods controls whether Vortex manages them at all
  • A UE4SS installation set up manually (e.g. following pwmodding.wiki) is detected and left in place, and Lua/C++ mod registration in mods.txt works against it
  • The UE4SS mod keeps its real identity (name, version data, link to the Okaetsu RE-UE4SS release) instead of being renamed on every activation
  • UE4SS updates are notify-only: a notification appears when a newer Okaetsu build is published and nothing is ever replaced automatically
  • The downloader selects the UE4SS-Palworld.zip release asset exactly, never the _zDev development build
  • Fixed the Unreal Pak Tool being installed as a C++ mod, which left its executable where pak inspection could not find it and silently disabled Blueprint mod detection

[0.3.0] - 2026-07-22

  • Added support for UE4SS C++ mods (which are deployed to the same location as Lua mods)

[0.1.8] - 2024-02-27

  • Improved UE4SS test to ensure mods.txt.original is present (will inform user of corrupted UE4SS installation)

[0.1.7] - 2024-02-20

  • If PAK reading fails due to max buffer exceeded, it is retried with a larger buffer
  • Fix for false error when installing mods with a decimal point in the name
  • Fix for UnrealPak not being found when staging folder has whitespace in it's path

[0.1.6] - 2024-02-19

  • Fixed mods.txt file addition/removal error notifications being suppressed

[0.1.5] - 2024-02-07

  • Added a root mod installer for mods that contain a valid folder structure resembling the game.
  • Added "enabled.txt" to the ignore conflict list
  • Added new LUA modType which deploys to the root folder of UE4SS
  • LUAs are now added/removed from the mods.txt file upon mod installation/removal
  • Added 'Open...' menu entries for the different root folders

[0.1.4] - 2024-02-05

  • Updated for UE4SS 3.0.0
  • Added ability to check for UE4SS updates using the check for updates button in the mods page.
  • Fixed attempts to re-download UE4SS on start-up and on deployment events.
  • Fixed attempts to re-download UE4SS when running the bpmodloader tests.

[0.1.3] - 2024-02-01

  • Added Pak parser to better ascertain modTypes
  • Added Unreal Pak Tool downloader
  • Fixed attempts to re-download UE4SS and Unreal Pak Tool when mod is uninstalled (but archive still exists)

[0.1.2] - 2024-01-31

  • Added test to ensure that bUseUObjectArrayCache is set to false regardless of game store (on extension activation).
  • Modified UE4SS installer to disable the ObjectArrayCache on scripting system installation.

[0.1.1] - 2024-01-26

  • Added support for Blueprint mods which are deployed into ../Paks/LogicMods/
  • Added test to ensure that BPModLoader is enabled
  • Added test to ensure that UE4SS is installed and deployed after every deployment event
  • Fixed UE4SS downloader not waiting for the file to get fully downloaded and imported
  • Fixed other minor issues

[0.1.0] - 2024-01-23

  • Initial version
  • Supports Steam and Game Pass
  • Supports Pak and Lua\UE4SS mods
  • Auto downloads and installs UE4SS