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This repository was archived by the owner on Dec 14, 2025. It is now read-only.

Doesn't create staticbody or collision shape when building #159

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@h0l1day117

Qodot 2024.1
Godot 4.2.2 stable
trenchbroom 2024.1

I don't really know what caused this. I just simply created brushes in trenchbroom and built the map in godot with QodotMap node, but it doesn't create static body and collision shapes, only the mesh instance and worldspawn node was created
I had reinstalled the plugin and it worked only the first time of building map
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