-
-
Notifications
You must be signed in to change notification settings - Fork 365
Expand file tree
/
Copy pathgraph_edit.gd
More file actions
1940 lines (1727 loc) · 71.1 KB
/
Copy pathgraph_edit.gd
File metadata and controls
1940 lines (1727 loc) · 71.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
extends GraphEdit
class_name MMGraphEdit
class Preview:
var generator
var output_index : int
var node : Node
func _init(g, i : int = 0, n = null):
generator = g
output_index = i
node = n
@export var shader_context_defs : String = "" # (String, MULTILINE)
var node_factory = null
var save_path := "": set = set_save_path
var need_save : bool = false
var save_crash_recovery_path = ""
var need_save_crash_recovery : bool = false
var top_generator = null
var generator = null
@onready var grab_icon := preload("res://material_maker/icons/grab.svg")
var has_grab : bool = false:
set(v):
has_grab = v
if has_grab:
Input.set_custom_mouse_cursor(
grab_icon, Input.CURSOR_ARROW,
grab_icon.get_size() * 0.5)
else:
Input.set_custom_mouse_cursor(null)
const PREVIEW_COUNT = 2
var current_preview : Array = [ null, null ]
var locked_preview : Array = [ null, null ]
@onready var node_popup : Popup = get_node("/root/MainWindow/AddNodePopup")
@onready var timer : Timer = $Timer
@onready var subgraph_ui : HBoxContainer = $GraphUI/SubGraphUI
@onready var button_transmits_seed : Button = $GraphUI/SubGraphUI/ButtonTransmitsSeed
@onready var undoredo = $UndoRedo
var undoredo_move_node_selection_changed : bool = true
enum ConnectionStyle {DIRECT, BEZIER, ROUNDED, MANHATTAN, DIAGONAL}
var connection_line_style : int = ConnectionStyle.BEZIER
@onready var drag_cut_cursor = preload("res://material_maker/icons/knife.png")
var connections_to_cut : Array[Dictionary]
var drag_cut_line : PackedVector2Array
var valid_drag_cut_entry: bool = false
const CURSOR_HOT_SPOT : Vector2 = Vector2(1.02, 17.34)
var lasso_points : PackedVector2Array
var is_dragging_connection : bool = false:
set(v):
is_dragging_connection = v
set_process_if_necessary()
signal save_path_changed
signal graph_changed
signal view_updated
signal preview_changed
func _ready() -> void:
OS.low_processor_usage_mode = true
center_view()
for t in range(41):
add_valid_connection_type(t, 42)
add_valid_connection_type(42, t)
node_popup.about_to_popup.connect(func(): valid_drag_cut_entry = false)
func _exit_tree():
remove_crash_recovery_file()
func get_project_type() -> String:
return "material"
func get_graph_edit():
return self
func do_zoom(factor : float):
accept_event()
var old_zoom : float = zoom
zoom *= factor
var global_mouse_position = offset_from_global_position(get_global_transform() * get_local_mouse_position())
await get_tree().process_frame
scroll_offset += (zoom/old_zoom-1.0)*old_zoom*global_mouse_position
var port_click_node : GraphNode
var port_click_port_index : int = -1
func get_nodes_under_mouse() -> Array:
var array : Array = []
for c in get_children():
if c is GraphNode:
var rect : Rect2 = get_padded_node_rect(c)
if rect.has_point(get_global_mouse_position()):
array.push_back(c)
return array
func process_port_click(pressed : bool):
for c in get_nodes_under_mouse():
#var rect : Rect2 = c.get_global_rect()
var pos : Vector2 = c.get_local_mouse_position()#get_global_mouse_position()-rect.position
var transform_scale : Vector2 = Vector2(1, 1) # c.get_global_transform().get_scale()
#rect = Rect2(rect.position, rect.size*transform_scale)
var output_count : int = c.get_output_port_count()
if output_count > 0:
var output_1 : Vector2 = c.get_output_port_position(0)-8*transform_scale
var output_2 : Vector2 = c.get_output_port_position(output_count-1)+8*transform_scale
var in_output : bool = Rect2(output_1, output_2-output_1).has_point(pos)
if in_output:
for i in range(output_count):
if (c.get_output_port_position(i)-pos).length() < 5*transform_scale.x:
if pressed:
port_click_node = c
port_click_port_index = i
elif port_click_node == c and port_click_port_index == i:
var is_shift_pressed : bool = Input.is_key_pressed(KEY_SHIFT)
var is_control_pressed : bool = Input.is_key_pressed(KEY_CTRL) or Input.is_key_pressed(KEY_META)
set_current_preview(1 if is_shift_pressed else 0, port_click_node, port_click_port_index, is_control_pressed)
port_click_port_index = -1
return
func _input(event: InputEvent) -> void:
# Handle node grab
if has_grab:
var selected_nodes := get_selected_nodes()
if event is InputEventMouseMotion:
for node in selected_nodes:
if node is not MMGraphComment:
node.move_to_front()
node.position_offset += event.relative / zoom
elif (event is InputEventMouseButton
and event.button_index == MOUSE_BUTTON_LEFT):
accept_event()
has_grab = false
# Prevent unintended control activations on grab release
for node in selected_nodes:
if event.pressed:
node.grab_click_focus.call_deferred()
# keep node selection on release in an empty area
if get_nodes_under_mouse().is_empty():
node.set_deferred("selected", true)
func _gui_input(event) -> void:
if (
event.is_action_pressed("ui_library_popup")
and not Input.is_key_pressed(KEY_CTRL)
and get_global_rect().has_point(get_global_mouse_position())
):
# Only popup the UI library if Ctrl is not pressed to avoid conflicting
# with the Ctrl + Space shortcut.
accept_event()
node_popup.position = Vector2i(get_screen_transform()*get_local_mouse_position())
node_popup.show_popup()
elif event.is_action_released("ui_cut_drag"):
var conns : Array[Dictionary]
for p in len(drag_cut_line) - 1:
var rect : Rect2
rect.position = drag_cut_line[p]
rect.end = drag_cut_line[p + 1]
conns = get_connections_intersecting_with_rect(rect.abs())
if conns.size():
connections_to_cut.append_array(conns)
if connections_to_cut.size():
on_cut_connections(connections_to_cut)
connections_to_cut.clear()
Input.set_custom_mouse_cursor(null)
drag_cut_line.clear()
conns.clear()
queue_redraw()
elif event.is_action_released("ui_lasso_select", true):
for node in get_children():
if node is GraphElement:
var node_rect = node.get_rect()
# Check against node's 8 corners and its center for lazy selection
var node_points = PackedVector2Array([
node_rect.position,
node_rect.position + node_rect.size * Vector2(0.5, 0.0),
node_rect.position + node_rect.size * Vector2(1.0, 0.0),
node_rect.position + node_rect.size * Vector2(0.0, 0.5),
node_rect.get_center(),
node_rect.position + node_rect.size * Vector2(1.0, 0.5),
node_rect.position + node_rect.size * Vector2(0.0, 1.0),
node_rect.position + node_rect.size * Vector2(0.5, 1.0),
node_rect.end])
for point in node_points:
node.selected = node.selected or Geometry2D.is_point_in_polygon(point, lasso_points)
lasso_points.clear()
queue_redraw()
elif event.is_action_pressed("ui_hierarchy_up"):
on_ButtonUp_pressed()
elif event.is_action_pressed("ui_hierarchy_down"):
var selected_nodes = get_selected_nodes()
if selected_nodes.size() == 1 and selected_nodes[0].generator is MMGenGraph:
update_view(selected_nodes[0].generator)
elif event is InputEventMouseButton:
# reverted to default GraphEdit behavior
if false and event.button_index == MOUSE_BUTTON_WHEEL_UP and event.is_pressed():
if event.control:
event.control = false
elif !event.shift_pressed:
event.control = true
do_zoom(1.1)
elif false and event.button_index == MOUSE_BUTTON_WHEEL_DOWN and event.is_pressed():
if event.control:
event.control = false
elif !event.shift_pressed:
event.control = true
do_zoom(1.0/1.1)
elif event.button_index == MOUSE_BUTTON_RIGHT and event.is_pressed():
valid_drag_cut_entry = true
if event.is_command_or_control_pressed() and event.shift_pressed:
create_portals()
elif event.shift_pressed:
add_reroute_under_mouse()
for c in get_children():
if ! c is GraphNode:
continue
var rect = get_padded_node_rect(c)
if rect.has_point(get_global_mouse_position()):
print("Node: "+c.name)
if c.has_method("get_slot_from_position"):
var slot = c.get_slot_from_position(get_global_mouse_position())
match slot.type:
"input":
# Tell the node its connector was clicked
if c.has_method("on_clicked_input"):
c.on_clicked_input(slot.index, Input.is_key_pressed(KEY_SHIFT))
return
"output":
# Tell the node its connector was clicked
if c.has_method("on_clicked_output"):
c.on_clicked_output(slot.index, Input.is_key_pressed(KEY_SHIFT))
return
# Avoid conflicting with:
# - drag-cut (Ctrl + RMB)
# - reroute insertion on connection lines (Shift + RMB)
# - lasso selection (Alt + LMB)
if not (event.ctrl_pressed or event.shift_pressed or event.alt_pressed):
node_popup.position = Vector2i(get_screen_transform()*get_local_mouse_position())
node_popup.show_popup()
else:
if event.button_index == MOUSE_BUTTON_LEFT:
if event.pressed:
has_grab = false
if event.double_click:
if get_nodes_under_mouse().is_empty():
on_ButtonUp_pressed()
else:
process_port_click(event.is_pressed())
call_deferred("check_previews")
elif event is InputEventKey:
if event.pressed:
var scancode_with_modifiers = event.get_keycode_with_modifiers()
match scancode_with_modifiers:
KEY_H:
minimize_selection()
KEY_DELETE,KEY_BACKSPACE,KEY_X:
remove_selection()
KEY_C:
if OS.get_name() == "macOS":
center_view()
KEY_MASK_ALT | KEY_S:
if OS.get_name() == "macOS":
swap_node_inputs()
KEY_LEFT:
scroll_offset.x -= 0.5*size.x
accept_event()
KEY_RIGHT:
scroll_offset.x += 0.5*size.x
accept_event()
KEY_UP:
scroll_offset.y -= 0.5*size.y
accept_event()
KEY_DOWN:
scroll_offset.y += 0.5*size.y
accept_event()
KEY_F:
colorize_nodes()
KEY_G:
if not get_selected_nodes().is_empty():
has_grab = true
KEY_ESCAPE:
has_grab = false
match event.get_keycode():
KEY_SHIFT, KEY_CTRL, KEY_ALT:
var found_tip : bool = false
for c in get_children():
if c.has_method("set_slot_tip_text"):
var rect = get_padded_node_rect(c)
if rect.has_point(get_global_mouse_position()):
found_tip = found_tip or c.set_slot_tip_text(get_global_mouse_position()-c.global_position)
elif event is InputEventMouseMotion:
var found_tip : bool = false
for c in get_children():
if c.has_method("get_slot_tooltip"):
var rect = get_padded_node_rect(c)
if rect.has_point(get_global_mouse_position()):
var mouse_pos : Vector2 = get_global_mouse_position()
var slot : Dictionary = c.get_slot_from_position(mouse_pos)
tooltip_text = c.get_slot_tooltip(mouse_pos, slot)
found_tip = found_tip or c.set_slot_tip_text(mouse_pos, slot)
break
else:
tooltip_text = ""
c.clear_connection_labels()
if !found_tip:
var rect = get_global_rect()
if rect.has_point(get_global_mouse_position()):
mm_globals.set_tip_text("Space/#RMB: Nodes menu, Arrow keys: Pan, Mouse wheel: Zoom", 3)
if ((event.button_mask & MOUSE_BUTTON_MASK_RIGHT) != 0 and valid_drag_cut_entry
and event.relative.length() > 1.0):
if event.ctrl_pressed:
Input.set_custom_mouse_cursor(
drag_cut_cursor, Input.CURSOR_ARROW, CURSOR_HOT_SPOT)
drag_cut_line.append(get_local_mouse_position())
queue_redraw()
elif drag_cut_line.size():
drag_cut_line.append(get_local_mouse_position())
queue_redraw()
# lasso selection
if (event.button_mask & MOUSE_BUTTON_MASK_LEFT) != 0 and event.alt_pressed:
accept_event()
lasso_points.append(get_local_mouse_position())
queue_redraw()
elif (event.button_mask & MOUSE_BUTTON_MASK_LEFT) != 0 and event.shift_pressed:
scroll_offset -= event.relative
accept_event()
func get_padded_node_rect(graph_node:GraphNode) -> Rect2:
var rect : Rect2 = graph_node.get_global_rect()
var padding := 8 * graph_node.get_global_transform().get_scale().x
rect.position.x -= padding
rect.size.x += padding*2
return Rect2(rect.position, rect.size)
func _draw() -> void:
if drag_cut_line.size() > 1:
draw_polyline(drag_cut_line, get_theme_color("connection_knife", "GraphEdit"), 1.0)
if lasso_points.size() > 1:
draw_polyline(lasso_points + PackedVector2Array([lasso_points[0]]),
get_theme_color("lasso_stroke", "GraphEdit"), 1.0)
MMGraphPortal.draw_links(self)
# Misc. useful functions
func get_source(node, port) -> Dictionary:
for c in get_connection_list():
if c.to_node == node and c.to_port == port:
return { node=c.from_node, slot=c.from_port }
return {}
func offset_from_global_position(global_pos) -> Vector2:
return (scroll_offset + global_pos - global_position) / zoom
func add_node(node) -> void:
add_child(node)
move_child(node, 0)
node.connect("delete_request", Callable(self, "remove_node").bind(node))
func swap_node_inputs() -> void:
var selected_nodes : Array = get_selected_nodes()
if selected_nodes.size() != 1:
return
var node : GraphNode = selected_nodes[0]
if node.get_input_port_count() > 1:
# Get input connections to selected node only
var links := get_connection_list_from_node(node.name).filter(func(d): return d.from_node != node.name)
if links.size() == 2:
# Don't do anything if links are from the same source(port/node)
if links[0].from_node == links[1].from_node and links[0].from_port == links[1].from_port:
return
# Swap if resulting links connect to compatible ports
if node.get_input_port_type(links[0].to_port) == node.get_input_port_type(links[1].to_port):
undoredo.start_group()
on_disconnect_node(links[0].from_node, links[0].from_port, links[0].to_node, links[0].to_port)
on_disconnect_node(links[1].from_node, links[1].from_port, links[1].to_node, links[1].to_port)
on_connect_node(links[0].from_node, links[0].from_port, links[1].to_node, links[1].to_port)
on_connect_node(links[1].from_node, links[1].from_port, links[0].to_node, links[0].to_port)
undoredo.end_group()
elif links.size() == 1:
if node.name == links[0].to_node:
# Find compatible ports to connect to
var compatible_ports : Array[int]
for port in node.get_input_port_count():
if node.get_input_port_type(port) == node.get_input_port_type(links[0].to_port):
compatible_ports.append(port)
# Cycle compatible ports
var next_port := (compatible_ports.find(links[0].to_port) + 1) % compatible_ports.size()
undoredo.start_group()
on_disconnect_node(links[0].from_node, links[0].from_port, links[0].to_node, links[0].to_port)
on_connect_node(links[0].from_node, links[0].from_port, links[0].to_node,
compatible_ports[next_port])
undoredo.end_group()
func do_connect_node(from : String, from_slot : int, to : String, to_slot : int) -> bool:
var from_node : MMGraphNodeMinimal = get_node(from)
var to_node : MMGraphNodeMinimal = get_node(to)
var from_gen = from_node.generator
var to_gen = to_node.generator
if generator.connect_children(from_gen, from_slot, to_gen, to_slot):
super.connect_node(from, from_slot, to, to_slot)
send_changed_signal()
for n in [ from_node, to_node ]:
if n.has_method("on_connections_changed"):
n.on_connections_changed()
return true
return false
func on_connect_node(from : String, from_slot : int, to : String, to_slot : int):
var from_node : MMGraphNodeMinimal = get_node(from)
var to_node : MMGraphNodeMinimal = get_node(to)
var connect_count = 1
var connected : bool = false
var out_ports = from_node.generator.get_output_defs()
var in_ports = to_node.generator.get_input_defs()
if out_ports[from_slot].has("group_size") and in_ports[to_slot].has("group_size") and out_ports[from_slot].group_size == in_ports[to_slot].group_size:
connect_count = out_ports[from_slot].group_size
var connect_list : Array = []
var disconnect_list : Array = []
for i in range(connect_count):
if generator.connect_children(from_node.generator, from_slot+i, to_node.generator, to_slot+i):
var disconnect_source = get_source(to, to_slot+i)
if !disconnect_source.is_empty():
super.disconnect_node(disconnect_source.node, disconnect_source.slot, to, to_slot+i)
disconnect_list.push_back({from=get_node(NodePath(disconnect_source.node)).generator.name, from_port=disconnect_source.slot, to=get_node(NodePath(to)).generator.name, to_port=to_slot+i})
super.connect_node(from, from_slot+i, to, to_slot+i)
connect_list.push_back({from=get_node(from).generator.name, from_port=from_slot+i, to=get_node(to).generator.name, to_port=to_slot+i})
connected = true
if connected:
var generator_hier_name : String = generator.get_hier_name()
var undo_actions = [
{ type="remove_connections", parent=generator_hier_name, connections=connect_list },
{ type="add_to_graph", parent=generator_hier_name, generators=[], connections=disconnect_list }
]
var redo_actions = [
{ type="remove_connections", parent=generator_hier_name, connections=disconnect_list },
{ type="add_to_graph", parent=generator_hier_name, generators=[], connections=connect_list }
]
undoredo.add("Connect nodes", undo_actions, redo_actions)
send_changed_signal()
for n in [ from_node, to_node ]:
if n.has_method("on_connections_changed"):
n.on_connections_changed()
func do_disconnect_node(from : String, from_slot : int, to : String, to_slot : int) -> bool:
var from_node : MMGraphNodeMinimal = get_node(from)
var to_node : MMGraphNodeMinimal = get_node(to)
var from_gen = from_node.generator
var to_gen = to_node.generator
if generator.disconnect_children(from_gen, from_slot, to_gen, to_slot):
super.disconnect_node(from, from_slot, to, to_slot)
send_changed_signal()
for n in [ from_node, to_node ]:
if n.has_method("on_connections_changed"):
n.on_connections_changed()
return true
return false
func on_cut_connections(connections_to_be_cut : Array):
var generator_hier_name : String = generator.get_hier_name()
var conns : Array = []
for c in connections_to_be_cut:
var from_gen = get_node(str(c.from_node)).generator
var to_gen = get_node(str(c.to_node)).generator
if do_disconnect_node(c.from_node, c.from_port, c.to_node, c.to_port):
conns.append({from=from_gen.name,from_port=c.from_port, to=to_gen.name, to_port=c.to_port})
var undo_actions = [
{ type="add_to_graph", parent=generator_hier_name, generators=[], connections=conns }
]
var redo_actions = [
{ type="remove_connections", parent=generator_hier_name, connections=conns }
]
undoredo.add("Cut node connections", undo_actions, redo_actions)
func on_disconnect_node(from : String, from_slot : int, to : String, to_slot : int) -> void:
var from_gen = get_node(from).generator
var to_gen = get_node(to).generator
if do_disconnect_node(from, from_slot, to, to_slot):
var generator_hier_name : String = generator.get_hier_name()
var connection = {from=from_gen.name, from_port=from_slot, to=to_gen.name, to_port=to_slot}
var undo_actions = [
{ type="add_to_graph", parent=generator_hier_name, generators=[], connections=[connection] }
]
var redo_actions = [
{ type="remove_connections", parent=generator_hier_name, connections=[connection] }
]
undoredo.add("Disconnect nodes", undo_actions, redo_actions)
func on_connections_changed(removed_connections : Array, added_connections : Array) -> void:
for c in removed_connections:
super.disconnect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
for c in added_connections:
super.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
func remove_node(node) -> void:
var prev = generator.serialize()
do_remove_node(node)
var next = generator.serialize()
undoredo_create_step("Delete node", generator.get_hier_name(), prev, next)
func do_remove_node(node) -> void:
for i in PREVIEW_COUNT:
if current_preview[i] != null and node.generator == current_preview[i].generator:
set_current_preview(i, null)
if locked_preview[i] != null and node.generator == locked_preview[i].generator:
set_current_preview(i, null, 0, true)
if generator.remove_generator(node.generator):
var node_name = node.name
for c in get_connection_list():
if c.from_node == node_name or c.to_node == node_name:
do_disconnect_node(c.from_node, c.from_port, c.to_node, c.to_port)
remove_child(node)
node.queue_free()
send_changed_signal()
# Global operations on graph
func update_tab_title() -> void:
if !get_parent().has_method("set_tab_title"):
#print("no set_tab_title method")
return
var title = "[unnamed]"
if not save_path.is_empty():
title = save_path.right(-(save_path.rfind("/")+1))
if generator:
generator.set_meta("file_path", title)
if need_save:
title += " *"
if get_parent().has_method("set_tab_title"):
get_parent().set_tab_title(get_index(), title)
func set_need_save(ns = true) -> void:
if ns != need_save:
need_save = ns
update_tab_title()
need_save_crash_recovery = true
func set_save_path(path: String) -> void:
if path != save_path:
remove_crash_recovery_file()
need_save_crash_recovery = false
save_path = path
save_crash_recovery_path = save_path+".mmcr"
update_tab_title()
emit_signal("save_path_changed", self, path)
func clear_view() -> void:
clear_connections()
for c in get_children():
if c is GraphElement:
remove_child(c)
c.free()
# crash_recovery
func crash_recovery_save() -> void:
if !need_save_crash_recovery:
return
# don't save if there's only a single node
if top_generator.get_child_count() < 2:
return
if save_crash_recovery_path == "":
if not DirAccess.dir_exists_absolute("user://unsaved_projects"):
DirAccess.make_dir_recursive_absolute("user://unsaved_projects")
var i : int = 0
while true:
save_crash_recovery_path = "user://unsaved_projects/unsaved_%03d.mmcr" % i
if not FileAccess.file_exists(save_crash_recovery_path):
break
i += 1
var data = top_generator.serialize()
var file : FileAccess = FileAccess.open(save_crash_recovery_path, FileAccess.WRITE)
if file != null:
file.store_string(JSON.stringify(data))
need_save_crash_recovery = false
func remove_crash_recovery_file() -> void:
if save_crash_recovery_path != "":
DirAccess.remove_absolute(save_crash_recovery_path)
# Center view
func center_view() -> void:
var center = Vector2(0, 0)
var node_count = 0
for c in get_children():
if c is GraphNode:
center += c.position_offset + 0.5*c.size
node_count += 1
if node_count > 0:
center /= node_count
scroll_offset = center * zoom - 0.5*size
func update_view(g) -> void:
if generator != null and is_instance_valid(generator):
generator.disconnect("connections_changed", Callable(self, "on_connections_changed"))
generator.set_deferred("scroll_offset", scroll_offset)
clear_view()
generator = g
if generator != null:
generator.connect("connections_changed", Callable(self, "on_connections_changed"))
update_graph(generator.get_children(), generator.connections)
subgraph_ui.visible = generator != top_generator
subgraph_ui.get_node("Label").text = generator.label
$GraphUI/SubGraphUI/Description.short_description = generator.shortdesc
$GraphUI/SubGraphUI/Description.long_description = generator.longdesc
$GraphUI/SubGraphUI/Description.update_tooltip()
if generator.get_parent() is MMGenGraph:
button_transmits_seed.visible = true
button_transmits_seed.button_pressed = generator.transmits_seed
else:
button_transmits_seed.visible = false
if generator.scroll_offset:
set_deferred("scroll_offset", generator.scroll_offset)
else:
center_view()
emit_signal("view_updated", generator)
func clear_material() -> void:
if top_generator != null:
remove_child(top_generator)
top_generator.free()
top_generator = null
generator = null
send_changed_signal()
func update_graph(generators, _connections) -> Array:
var rv = []
for g in generators:
var node = node_factory.create_node(g)
if node != null:
node.name = "node_"+g.name
add_node(node)
node.generator = g
node.do_set_position(g.position)
if node is not MMGraphComment:
node.move_to_front()
rv.push_back(node)
for c in _connections:
super.connect_node("node_"+c.from, c.from_port, "node_"+c.to, c.to_port)
return rv
func new_material(init_nodes = {nodes=[{name="Material", type="material",parameters={size=11}}], connections=[]}) -> void:
clear_material()
top_generator = await mm_loader.create_gen(init_nodes)
if top_generator != null:
add_child(top_generator)
move_child(top_generator, 0)
update_view(top_generator)
center_view()
set_save_path("")
set_need_save(false)
func get_free_name(type) -> String:
var i = 0
while true:
var node_name = type+"_"+str(i)
if !has_node(node_name):
return node_name
i += 1
return ""
func do_create_nodes(data, nodes_position : Vector2 = Vector2(0, 0)) -> Array:
if !data is Dictionary:
return []
if data.has("type"):
data = { nodes=[data], connections=[] }
if data.has("nodes") and typeof(data.nodes) == TYPE_ARRAY and data.has("connections") and typeof(data.connections) == TYPE_ARRAY:
var new_stuff = await mm_loader.add_to_gen_graph(generator, data.nodes, data.connections, nodes_position)
var return_value = update_graph(new_stuff.generators, new_stuff.connections)
return return_value
return []
func create_nodes(data, nodes_position : Vector2 = Vector2(0, 0)) -> Array:
var prev = generator.serialize().duplicate(true)
var nodes = await do_create_nodes(data, nodes_position)
if !nodes.is_empty():
var next = generator.serialize()
undoredo_create_step("Add and connect nodes", generator.get_hier_name(), prev, next)
return nodes
func create_gen_from_type(gen_name) -> void:
var nodes : Array = await create_nodes({ type=gen_name, parameters={} }, Vector2())
var node : GraphNode = nodes[0]
node.position_offset = (scroll_offset + 0.5 * size)/zoom - 0.5 * node.size
func set_new_generator(new_generator) -> void:
clear_material()
top_generator = new_generator
add_child(top_generator)
move_child(top_generator, 0)
update_view(top_generator)
center_view()
set_need_save(false)
func find_buffers(g) -> int:
if g is MMGenBuffer:
return 1
var rv = 0
for c in g.get_children():
rv += find_buffers(c)
return rv
func load_file(filename) -> bool:
var rescued = false
var new_generator = null
var recovery_path = filename+".mmcr"
if filename != null and FileAccess.file_exists(recovery_path):
var dialog = preload("res://material_maker/windows/accept_dialog/accept_dialog.tscn").instantiate()
dialog.dialog_text = "Rescue file for "+filename.get_file()+" was found.\nLoad it?"
dialog.get_ok_button().text = "Rescue"
dialog.add_button("Load "+filename.get_file(), true, "load")
add_child(dialog)
var result = await dialog.ask()
if result == "ok":
new_generator = await mm_loader.load_gen(recovery_path)
if new_generator != null:
rescued = true
else:
new_generator = await mm_loader.load_gen(filename)
if new_generator != null:
set_save_path(filename)
set_new_generator(new_generator)
if rescued:
set_need_save(true)
#print("Material has %d buffers" % find_buffers(new_generator))
return true
else:
var dialog : AcceptDialog = AcceptDialog.new()
add_child(dialog)
var content_scale_factor = (mm_globals.main_window
.get_window().content_scale_factor)
dialog.content_scale_factor = content_scale_factor
dialog.title = "Load failed!"
dialog.dialog_text = "Failed to load "+filename
dialog.min_size = dialog.get_contents_minimum_size() * content_scale_factor
dialog.connect("popup_hide", Callable(dialog, "queue_free"))
dialog.popup_centered()
return false
func load_from_data(filename, data) -> bool:
var test_json_conv = JSON.new()
test_json_conv.parse(data)
var json = test_json_conv.get_data()
if json != null:
var new_generator = await mm_loader.create_gen(json)
if new_generator != null:
set_save_path(filename)
set_new_generator(new_generator)
return true
return false
func load_from_recovery(filename) -> bool:
save_crash_recovery_path = filename
var new_generator = await mm_loader.load_gen(save_crash_recovery_path)
if new_generator != null:
set_new_generator(new_generator)
set_need_save(true)
return true
return false
# Save
func save() -> bool:
var status = false
if save_path != "":
status = save_file(save_path)
else:
status = await save_as()
return status
func save_as() -> bool:
if OS.get_name() == "HTML5":
var dialog = preload("res://material_maker/windows/line_dialog/line_dialog.tscn").instantiate()
add_child(dialog)
var status = await dialog.enter_text("Save", "Select a file name", save_path.get_file() if save_path != null else "")
if status.ok:
if save_file(status.text.get_file().get_basename()+".ptex"):
top_generator.emit_signal("hierarchy_changed")
else:
var dialog = preload("res://material_maker/windows/file_dialog/file_dialog.tscn").instantiate()
dialog.min_size = Vector2(500, 500)
dialog.access = FileDialog.ACCESS_FILESYSTEM
dialog.file_mode = FileDialog.FILE_MODE_SAVE_FILE
dialog.add_filter("*.ptex;Procedural Textures File")
var main_window = mm_globals.main_window
dialog.current_dir = mm_globals.config.get_value("path", "project", mm_globals.get_home_directory())
var files = await dialog.select_files()
if files.size() == 1:
if save_file(files[0]):
main_window.add_recent(save_path)
mm_globals.config.set_value("path", "project", save_path.get_base_dir())
top_generator.emit_signal("hierarchy_changed")
return true
return false
func save_file(filename:String) -> bool:
mm_loader.current_project_path = filename.get_base_dir()
var data = top_generator.serialize()
mm_loader.current_project_path = ""
var e: Error
if OS.get_name() == "HTML5":
JavaScriptBridge.download_buffer(JSON.stringify(data, "\t", true).to_ascii_buffer(), filename)
else:
var file : FileAccess = FileAccess.open(filename, FileAccess.WRITE)
if file != null:
file.store_string(JSON.stringify(data, "\t", true))
e = file.get_error()
else:
e = FileAccess.get_open_error()
if e != OK:
var message = "Could not save in \"%s\" \n\nERROR: %s" % [filename, error_string(e)]
mm_globals.main_window.accept_dialog(message, false, true)
return false
set_save_path(filename)
set_need_save(false)
mm_globals.set_tip_text("Project saved on \"%s\"" % filename, 5, 1)
remove_crash_recovery_file()
return true
# Export
func get_material_node() -> MMGenMaterial:
if top_generator != null:
for g in top_generator.get_children():
if g.has_method("get_export_profiles"):
return g
return null
func export_material(export_prefix, profile) -> void:
var exports : Array
for g in top_generator.get_children():
if g.has_method("get_export_profiles"):
await g.export_material(export_prefix, profile)
elif g.has_method("export_material"):
exports.append(g)
# Show progress for additional exports (export nodes)
var dim_color_rect = ColorRect.new()
dim_color_rect.modulate = Color(0.05, 0.05, 0.05, 0.5)
var progress_dialog = null
var progress_dialog_scene = load(
"res://material_maker/windows/progress_window/progress_window.tscn")
if progress_dialog_scene != null:
progress_dialog = progress_dialog_scene.instantiate()
mm_globals.main_window.add_child(dim_color_rect)
await get_tree().process_frame
progress_dialog.set_text("Saving additional exports...")
get_tree().get_root().add_child(progress_dialog)
progress_dialog.set_progress(0)
var export_count = 0.0
for g in exports:
await g.export_material(export_prefix, profile)
export_count += 1.0
progress_dialog.set_progress(export_count / len(exports))
if progress_dialog != null:
# Wait a little to allow progress bar to complete
await get_tree().create_timer(0.25).timeout
dim_color_rect.queue_free()
progress_dialog.queue_free()
# Cut / copy / paste / duplicate
func get_selected_nodes() -> Array:
var selected_nodes = []
for n in get_children():
if n is GraphElement and n.selected:
selected_nodes.append(n)
return selected_nodes
func remove_selection() -> void:
var prev = generator.serialize()
for c in get_children():
if c is GraphElement and c.selected and c.name != "Material" and c.name != "Brush":
do_remove_node(c)
var next = generator.serialize()
undoredo_create_step("Delete nodes", generator.get_hier_name(), prev, next)
func minimize_selection() -> void:
for c in get_children():
if c is GraphElement and c.selected:
if c.has_method("on_minimize_pressed"):
c.on_minimize_pressed()
# Maybe move this to gen_graph...
func serialize_selection(nodes = [], with_inputs : bool = false) -> Dictionary:
var data = { nodes = [], connections = [] }
if nodes.is_empty():
for c in get_children():
if c is GraphElement and c.selected and c.name != "Material" and c.name != "Brush":
nodes.append(c)
if nodes.is_empty():
return {}
var center = Vector2(0, 0)
for n in nodes:
center += n.position_offset+0.5*n.size
center /= nodes.size()
for n in nodes:
var s = n.generator.serialize()
var p = n.position_offset-center
s.node_position = { x=p.x, y=p.y }
data.nodes.append(s)
for c in get_connection_list():
var from = get_node(NodePath(c.from_node))
var to = get_node(NodePath(c.to_node))
if from != null and (from.selected or with_inputs) and to != null and to.selected:
var connection = c.duplicate(true)
connection.from = from.generator.name
connection.to = to.generator.name
data.connections.append(connection)
return data
func can_copy() -> bool:
for c in get_children():
if c is GraphElement and c.selected and c.name != "Material" and c.name != "Brush":
return true
return false
func cut() -> void:
copy()
remove_selection()
func copy() -> void:
DisplayServer.clipboard_set(JSON.stringify(serialize_selection()))
func do_paste(data) -> void:
var node_position = scroll_offset+0.5*size
if Rect2(Vector2(0, 0), size).has_point(get_local_mouse_position()):
node_position = offset_from_global_position(get_global_mouse_position())
for c in get_children():
if c is GraphElement:
c.selected = false
var new_nodes = await create_nodes(data, node_position)
if new_nodes != null:
for c in new_nodes:
c.selected = true
func paste() -> void:
var data : String = DisplayServer.clipboard_get().strip_edges()
var parsed_data = await mm_globals.parse_paste_data(data)
if parsed_data.graph != null:
var graph = parsed_data.graph
if graph is Dictionary and graph.has("type") and graph.type == "graph":
var main_window = mm_globals.main_window
var graph_edit = main_window.new_graph_panel()
var new_generator = await mm_loader.create_gen(graph)
if new_generator:
graph_edit.set_new_generator(new_generator)
main_window.hierarchy.update_from_graph_edit(graph_edit)
else:
do_paste(graph)
else:
print(data)
func duplicate_selected() -> void:
do_paste(serialize_selection())
func duplicate_selected_with_inputs() -> void:
do_paste(serialize_selection([], true))
func select_all() -> void:
for c in get_children():
if c is GraphElement:
c.selected = true
func select_none() -> void:
for c in get_children():
if c is GraphElement:
c.selected = false
func select_invert() -> void: