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mod: resolve causing skill on direct hits via SkillContext.TypeId (0x…
Compile Python to EXE and Create Dynamic Release
#262:
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mod: don't exclude HeroId 0 from cast-skill tracking (Maneater fix)
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mod: stamp casting skill onto direct damage events (per-skill WM/GS t…
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cb damage: Ninja Escalation C.DMG multiplicative (was additive)
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cb damage: fix HP-burn ownership split (placement-weighted, total-neu…
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cb damage: fix Geo deflect over-fire + Venom poison over-activation (…
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cb damage: fix CR/CD fraction->percent (crit was zeroed) + attributio…
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guard: lock CB affinity survival pattern so it can't be re-broken
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replay: show the boss stun target (with X if resisted)
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replay: team summary header (avatars + damage dealt / taken per hero)
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replay: accurate per-hero damage from the tick log (by producer)
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console: "Battle Replay" — persist on refresh, rename, drop from nav
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console: CB damage chart -> filled area of recent battles + opener fix
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console: replay fixes — real skills, Clanboss at block bottom, dated …
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console: deep-link replays via ?replay=<battle file>
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console: real CB battle replay (click a Recent Battle -> what actuall…
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#247:
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mod: emit canonical StatusEffectTypeId + turns in battle-state eff
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console: turn-by-turn uses DWJ multi-column block layout
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console: wire turn-by-turn page header + casts-by-champion to live sim
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console: turn-by-turn telemetry is now its own routed page (not a dra…
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console: turn-by-turn shows the full 50-boss-turn fight
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console: turn-by-turn view -> DWJ-style hero-coloured rows + Turnmete…
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console: TM-grid number inside the bar
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#240:
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dashboard: fix slow Console load + asset starvation
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dashboard: make the Console the landing page
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