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Copy file name to clipboardExpand all lines: changelog.txt
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@@ -101,6 +101,8 @@ Added:
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* Added EntitySaveStateManager class to support persistent, modded save data for entities.
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* Added HistoryHUD and HistoryHUDItem classes
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* Backported new enums for GameStateFlag
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* Added "isActiveEnemy" attribute for EntityNPCs in entities2.xml (set to "true" or "false")
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* Added SplitTearType.SWORD_BEAM
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* The "Error" and "Modeling Clay" trinkets now use the sprite of the item they are mimicking when smelted, like how they do in later versions of Repentance+.
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