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Update EntityPlayer.md
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docs/docs/EntityPlayer.md

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@@ -116,9 +116,6 @@ See [items.xml](xml/items.md) for more information on custom caches.
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### AddInnateCollectible () {: aria-label='Functions' }
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#### void AddInnateCollectible ( [CollectibleType](https://wofsauge.github.io/IsaacDocs/rep/enums/CollectibleType.html) Collectible, int Amount = 1 ) {: .copyable aria-label='Functions' }
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???+ bug "Bug"
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Currently this function directly modifies the contents of WispCollectiblesList, so if this list was updated on wisp init/delete, or the player exits the run, your added innate items will not be saved.
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### AddLeprosy () {: aria-label='Functions' }

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