System Information
Please provide the following information about your system:
- Steam Audio version: v4.81
- (If applicable) Unity version:
- (If applicable) Unreal Engine version: 4.27.2
- (If applicable) FMOD Studio version: 2.03.06
- Operating System and version: Win10
- (Optional) CPU architecture (e.g. x86-64, armv7): x64 i7 11700k
Issue Description
Compile fails with error below.
SteamAudioDynamicObjectComponent.cpp(24): Error C1083 : Cannot open include file: 'Subsystems/EditorAssetSubsystem.h': No such file or directory
Review of engine source files shows the file Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h or cpp does not exist in this engine version. I think this subsystem was added with 5.1.
Steps To Reproduce
Steps to reproduce the behavior:
- Build UE 4.27.2 from source and create blank project
- Add SteamAudio plugin to project.
- Generate project files from batch
- Attempt to build/compile project.
If you are able to provide a minimal project or minimal source code that reproduces the issue, include a link to the project/code here.
Crash Dump
If the issue you are reporting involves a crash, and a crash dump (e.g. .dmp file) is available, provide a link to it here.
System Information
Please provide the following information about your system:
Issue Description
Compile fails with error below.
SteamAudioDynamicObjectComponent.cpp(24): Error C1083 : Cannot open include file: 'Subsystems/EditorAssetSubsystem.h': No such file or directory
Review of engine source files shows the file Engine/Source/Editor/UnrealEd/Public/Subsystems/EditorAssetSubsystem.h or cpp does not exist in this engine version. I think this subsystem was added with 5.1.
Steps To Reproduce
Steps to reproduce the behavior:
If you are able to provide a minimal project or minimal source code that reproduces the issue, include a link to the project/code here.
Crash Dump
If the issue you are reporting involves a crash, and a crash dump (e.g.
.dmpfile) is available, provide a link to it here.