I am trying to convert save files from the regular version to the DX version so that the save data can be carried over. I've made some progress. Gust's logs show that they seem to be using a packaging method to bundle a large number of XML files into a single save file. I'm wondering if they use the same method for processing save files as they do for their art assets.
I'm attempting to convert saves from the original version to the DX version to enable save inheritance. I have made some progress on this. According to Gust's logs, it appears they use a specific packaging system to bundle numerous XML files into a save file. I'm not sure if this is the same process they use for handling art assets.
I'm trying to make saves from the standard version compatible with the DX version. I've had some success. Logs from Gust indicate they likely package multiple XML files into a single save file. I'm speculating they might be using the same asset bundling method for saves as they do for art resources.
I am trying to convert save files from the regular version to the DX version so that the save data can be carried over. I've made some progress. Gust's logs show that they seem to be using a packaging method to bundle a large number of XML files into a single save file. I'm wondering if they use the same method for processing save files as they do for their art assets.
I'm attempting to convert saves from the original version to the DX version to enable save inheritance. I have made some progress on this. According to Gust's logs, it appears they use a specific packaging system to bundle numerous XML files into a save file. I'm not sure if this is the same process they use for handling art assets.
I'm trying to make saves from the standard version compatible with the DX version. I've had some success. Logs from Gust indicate they likely package multiple XML files into a single save file. I'm speculating they might be using the same asset bundling method for saves as they do for art resources.