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main.cpp
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75 lines (59 loc) · 1.35 KB
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//
// Created by Pavel Akhtyamov on 2019-04-09.
//
#include <iostream>
#include <queue>
#include <string>
#include <thread>
#include <mutex>
struct MessageStorage {
std::queue<std::string> messages;
std::mutex mutex;
void ReadMessages() {
while (true) {
std::lock_guard<std::mutex> guard(mutex);
while (!messages.empty()) {
std::cout << "World " << messages.front() << std::endl;
messages.pop();
}
}
}
void PushMessage(std::string message) {
std::lock_guard<std::mutex> guard(mutex);
messages.push(message);
}
};
struct Player {
std::shared_ptr<MessageStorage> storage;
void SendMessage(std::string message) {
storage->PushMessage(message);
}
};
struct World {
std::shared_ptr<MessageStorage> storage;
std::vector<Player> players;
void Subscribe(Player& player) {
player.storage = storage;
players.push_back(player);
}
};
void ProcessMessages(Player& player) {
while (true) {
std::string message;
std::cin >> message;
player.SendMessage(message);
}
}
int main() {
MessageStorage m;
World w;
w.storage = std::shared_ptr<MessageStorage>(&m);
Player p1; // Editor
Player p2; // Listener
w.Subscribe(p1);
w.Subscribe(p2);
std::thread t1(&MessageStorage::ReadMessages, &m);
std::thread t2(ProcessMessages, std::ref(p1));
t1.join();
t2.join();
}