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add workflow for arm.gba
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2 files changed

+30
-3
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.github/workflows/gba.yaml

Lines changed: 18 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ jobs:
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name: test_gba
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path: build/debug/cores/gba/tests/test_gba.exe
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61-
test:
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sst_tests:
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runs-on: windows-latest
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needs: build
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@@ -111,3 +111,20 @@ jobs:
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- name: Run GBA tests
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run: |
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.\test_gba.exe --gtest_filter=*${{ matrix.test }}_json --test-dir=${{ github.workspace }}/tests/
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arm_gba_test:
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runs-on: windows-latest
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needs: build
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steps:
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- uses: actions/checkout@v4
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with:
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submodules: recursive
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- uses: actions/download-artifact@v4
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with:
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name: test_gba
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- name: Run GBA tests
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run: |
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.\test_gba.exe --gtest_filter=*ARM_GBA_tests* --test-dir=${{ github.workspace }}/tests/

cores/gba/tests/arm.gba/test_arm.cpp

Lines changed: 12 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,6 @@
11
#include <array>
22
#include <filesystem>
33
#include <fstream>
4-
#include <iomanip>
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#include <iostream>
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#include <optional>
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#include <sstream>
@@ -10,6 +9,7 @@
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#include "decode.hpp"
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#include "gba.hpp"
12+
#include "util/test_config.hpp"
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#include "util/util.hpp"
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#include <nba/config.hpp>
@@ -231,7 +231,12 @@ static void compare_states(
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}
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TEST(ARM_GBA_Tests, CPUInstrsAll) {
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const fs::path rom_path = fs::path(TEST_DIR) / "arm.gba";
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fs::path rom_path;
235+
if (test_config().test_dir.has_value()) {
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rom_path = test_config().test_dir.value() / "GameboyAdvanceCPUTests/v1";
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} else {
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rom_path = fs::path(TEST_DIR) / "arm.gba";
239+
}
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testing::internal::CaptureStdout();
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testing::internal::CaptureStderr();
@@ -403,6 +408,11 @@ TEST(ARM_GBA_Tests, CPUInstrsAll) {
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if (step_index == 862)
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harness.get_top().rootp->GameboyAdvance__DOT__cpu_inst__DOT__regs.__PVT__common.__PVT__r2 = 436207618;
405410

411+
if (step_index == 1331) {
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// TODO: Implement display
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break;
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}
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406416
TraceRow actual = capture_dut_state(harness, step_index);
407417
TraceRow expected = capture_nba_state(nba.impl, step_index);
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compare_states(expected, actual, last_good);

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