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ipc-sim
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ipc-toolkit
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368e9acb33883a1f84846fc8b82940edf3be815a
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ipc-toolkit
/
src
/
ipc
/
smooth_contact
/
primitives
/
face.hpp
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44 lines (37 loc) · 1.33 KB
368e9ac
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ipc-toolkit
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src
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ipc
/
smooth_contact
/
primitives
/
face.hpp
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#pragma once
#include "primitive.hpp"
#include <ipc/smooth_contact/distance/mollifier.hpp>
namespace ipc {
class Face : public Primitive {
public:
static constexpr int N_CORE_POINTS = 3;
static constexpr int DIM = 3;
// d is a vector from closest point on the face to the point outside of the
// face
Face(
const index_t id,
const CollisionMesh& mesh,
Eigen::ConstRef<Eigen::MatrixXd> vertices,
Eigen::ConstRef<VectorMax3d> d,
const SmoothContactParameters& params);
int n_vertices() const override;
int n_dofs() const override { return n_vertices() * DIM; }
double potential(
Eigen::ConstRef<Eigen::Vector3d> d, Eigen::ConstRef<Vector9d> x) const;
Vector12d
grad(Eigen::ConstRef<Eigen::Vector3d> d, Eigen::ConstRef<Vector9d> x) const;
Matrix12d hessian(
Eigen::ConstRef<Eigen::Vector3d> d, Eigen::ConstRef<Vector9d> x) const;
private:
double m_rest_area; ///< Rest-shape face area (quadrature weight, constant)
};
/// @brief d points from triangle to the point
template <typename scalar>
scalar smooth_face_term(
Eigen::ConstRef<Eigen::Vector3<scalar>> v0,
Eigen::ConstRef<Eigen::Vector3<scalar>> v1,
Eigen::ConstRef<Eigen::Vector3<scalar>> v2)
{
return 0.5 * (v1 - v0).cross(v2 - v0).norm(); // area of triangle
}
} // namespace ipc
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