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Player.cpp
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139 lines (112 loc) · 2.27 KB
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#include "Player.h"
#include <iostream>
using namespace std;
//PLAYER CLASS IS FINISHED
Player::Player()
{
balance = 1500;
boardlocation = 0;
previousBoardLocation = 0;
playerPos_x = 0;
playerPos_y = 0;
bankrupt = false;
inJail = false;
turnsinjail = 0;
resetLocation = false;
displayStatus = true;
}
void Player::setDisplayStatus(bool updateStatus)
{
displayStatus = updateStatus;
}
void Player::setResetLocation_TRUE()
{
resetLocation = true;
}
void Player::setName(string playerName_)
{
playerName = playerName_;
// cout << "playerName: " << playerName << endl;
}
void Player::setJailStatus(bool status)
{
inJail = status;
}
void Player::setJailCounter(int counter)
{
turnsinjail = counter;
}
void Player::setBalance(int balance_)
{
balance = balance_;
// cout << "balance: " << balance << endl;
}
void Player::setBoardLocation(int boardlocation_)
{
previousBoardLocation = boardlocation;
boardlocation = boardlocation_ % 39;
}
void Player::setPlayerPos(int x, int y)
{
playerPos_x = x;
playerPos_y = y;
// cout << "playerPos_x: " << playerPos_x << endl;
// cout << "playerPos_y: " << playerPos_y << endl;
}
void Player::setPlayerChar(string playerChar_)
{
playerChar = playerChar_;
// cout << "playerChar: " << playerChar << endl;
}
void Player::setBankruptStatusTrue()
{
bankrupt = true;
}
string Player::getName() const
{
return playerName;
}
int Player::getBoardLocation()
{
return boardlocation;
}
int Player::getJailCounter()
{
return turnsinjail;
}
string Player::getPlayerChar() const
{
return playerChar;
}
bool Player::getJailStatus()
{
return inJail;
}
int Player::getBalance() const
{
return balance;
}
int Player::getPlayerPos_x() const
{
return playerPos_x;
}
int Player::getPlayerPos_y() const
{
return playerPos_y;
}
bool Player::getBankruptStatus() const
{
return bankrupt;
}
int Player::getPreviousBoardLocation()
{
return previousBoardLocation;
}
bool Player::getDisplayStatus() const
{
return displayStatus;
}
bool Player::getResetLocation_Status()
{
return resetLocation;
}