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Do we have any minimal examples how to render the map on a Metal texture inside an app? I think this is the biggest piece that is needed. Then anyone can wrap the Core on their own. |
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Yeah, I'm in agreement here too. In fact, I'd love to add support to the SwiftUI DSL if macOS support is finally back. Last I remember, there wasn't a macOS target in the SPM build, but maybe that's changed now. |
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What are the requirements for the current macOS support other than AppKit? I'm wondering if it can be ported to GNUstep. |
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The macOS AppKit based SDK has been unmaintained since the fork. It is full of deprecated constructs. It is written in Objective-C which I think a lot of macOS developers are either trying to get away from, or have abandoned completely.
I am not sure if anyone is actually using this code at this point. I have nothing against keeping dead code around until someone comes along to revive it, but in this case I think the chances are slim. So I suggest we get rid of the AppKit related code.
We would keep macOS as a platform for development, as well as a target for MapLibre Native Core. We would just get rid of the SDK for macOS specifically.
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