| title | CanvasRenderingContext2D: globalAlpha property |
|---|---|
| short-title | globalAlpha |
| slug | Web/API/CanvasRenderingContext2D/globalAlpha |
| page-type | web-api-instance-property |
| browser-compat | api.CanvasRenderingContext2D.globalAlpha |
{{APIRef}}
The
CanvasRenderingContext2D.globalAlpha
property of the Canvas 2D API specifies the alpha (transparency) value that is applied
to shapes and images before they are drawn onto the canvas.
Note
See also the chapter Applying styles and color in the Canvas Tutorial.
A number between 0.0 (fully transparent) and 1.0 (fully opaque), inclusive. The default value is 1.0. Values outside that range, including {{jsxref("Infinity")}} and {{jsxref("NaN")}}, will not be set, and globalAlpha will retain its previous value.
This example uses the globalAlpha property to draw two semi-transparent
rectangles.
<canvas id="canvas"></canvas>const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.globalAlpha = 0.5;
ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);
ctx.fillStyle = "red";
ctx.fillRect(50, 50, 100, 100);{{ EmbedLiveSample('Drawing_translucent_shapes', 700, 180) }}
This example illustrates the effect of overlaying multiple transparent shapes on top of
each other. We begin by drawing a solid background composed of four differently colored
squares. Next, we set the globalAlpha property to 0.2 (20%
opaque); this alpha level will apply to all of our transparent shapes. After that, we
use a for loop to draw a series of circles with increasing radii.
With each new circle, the opacity of the previous circles underneath is effectively increased. If we were to increase the step count (and thus draw more circles), the background would eventually disappear completely from the center of the image.
<canvas id="canvas" width="150" height="150"></canvas>const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// Draw background
ctx.fillStyle = "#FD0";
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = "#6C0";
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = "#09F";
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = "#F30";
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = "white";
// Set transparency value
ctx.globalAlpha = 0.2;
// Draw transparent circles
for (let i = 0; i < 7; i++) {
ctx.beginPath();
ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
ctx.fill();
}{{EmbedLiveSample("Overlaying_transparent_shapes", "", "180")}}
{{Specifications}}
{{Compat}}
- Starting with Gecko 5.0, specifying invalid values for
globalAlphano longer throws aSYNTAX_ERRexception; these are now correctly silently ignored.
- In WebKit- and Blink-based browsers, a non-standard and deprecated method
ctx.setAlpha()is implemented in addition to this property.
- The interface defining this property: {{domxref("CanvasRenderingContext2D")}}
- {{domxref("CanvasRenderingContext2D.globalCompositeOperation")}}