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Merge branch 'main' into dependabot/npm_and_yarn/prettier-3.8.2
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.github/workflows/auto-cleanup-bot.yml

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- name: Create PR with only fixable issues
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if: success()
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uses: peter-evans/create-pull-request@c0f553fe549906ede9cf27b5156039d195d2ece0 # v8.1.0
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uses: peter-evans/create-pull-request@5f6978faf089d4d20b00c7766989d076bb2fc7f1 # v8.1.1
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with:
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commit-message: "chore: auto-fix Markdownlint, Prettier, and front-matter issues"
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- name: Create PR with notice on unfixed issues
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if: failure()
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uses: peter-evans/create-pull-request@c0f553fe549906ede9cf27b5156039d195d2ece0 # v8.1.0
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uses: peter-evans/create-pull-request@5f6978faf089d4d20b00c7766989d076bb2fc7f1 # v8.1.1
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with:
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commit-message: "chore: auto-fix Markdownlint, Prettier, and front-matter issues"
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branch: markdownlint-auto-cleanup

.github/workflows/interfacedata-updater.yml

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run: node scripts/update-interface-data.js ../webref/
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- name: Create pull request
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uses: peter-evans/create-pull-request@c0f553fe549906ede9cf27b5156039d195d2ece0 # v8.1.0
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uses: peter-evans/create-pull-request@5f6978faf089d4d20b00c7766989d076bb2fc7f1 # v8.1.1
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with:
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path: mdn-content
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token: ${{ secrets.AUTOMERGE_TOKEN }}

.github/workflows/pr-check-lint_content.yml

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- name: Upload artifact
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if: always() && steps.check.outputs.HAS_FILES == 'true' && hashFiles('lint-results/*') != ''
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uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f # v7.0.0
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uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
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with:
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name: lint-results
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.github/workflows/pr-labeler.yml

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name: Label by size
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runs-on: ubuntu-latest
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steps:
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- uses: codelytv/pr-size-labeler@1c3422395d899286d5ee2c809fd5aed264d5eb9b # v1.10.2
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- uses: codelytv/pr-size-labeler@095a41fca88b8764fd9e008ad269bcdb82bb38b9 # v1.10.4
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with:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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github_api_url: "https://api.github.com"

.github/workflows/pr-test.yml

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if: steps.check.outputs.HAS_MD_FILES == 'true'
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run: du -sh $BUILD_OUT_ROOT
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- uses: actions/upload-artifact@bbbca2ddaa5d8feaa63e36b76fdaad77386f024f # v7.0.0
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- uses: actions/upload-artifact@043fb46d1a93c77aae656e7c1c64a875d1fc6a0a # v7.0.1
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if: steps.check.outputs.HAS_MD_FILES == 'true'
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files/en-us/_redirects.txt

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/en-US/docs/WebAssembly/Reference/Numeric/Population_count /en-US/docs/WebAssembly/Reference/Numeric/popcnt
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/en-US/docs/WebAssembly/Reference/Numeric/Remainder /en-US/docs/WebAssembly/Reference/Numeric/rem
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/en-US/docs/WebAssembly/Reference/Numeric/Right_rotate /en-US/docs/WebAssembly/Reference/Numeric/rotr
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/en-US/docs/WebAssembly/Reference/Numeric/Right_shift /en-US/docs/WebAssembly/Reference/Numeric/shr
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/en-US/docs/WebAssembly/Reference/Numeric/Right_shift /en-US/docs/WebAssembly/Reference/Numeric/shr_s
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/en-US/docs/WebAssembly/Reference/Numeric/Square_root /en-US/docs/WebAssembly/Reference/Numeric/sqrt
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/en-US/docs/WebAssembly/Reference/Numeric/Subtraction /en-US/docs/WebAssembly/Reference/Numeric/sub
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/en-US/docs/WebAssembly/Reference/Numeric/Truncate_float_to_float /en-US/docs/WebAssembly/Reference/Numeric/trunc_float
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/en-US/docs/WebAssembly/Reference/Numeric/Truncate_float_to_int /en-US/docs/WebAssembly/Reference/Numeric/trunc_int
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/en-US/docs/WebAssembly/Reference/Numeric/Truncate_float_to_float /en-US/docs/WebAssembly/Reference/Numeric/trunc
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/en-US/docs/WebAssembly/Reference/Numeric/Truncate_float_to_int /en-US/docs/WebAssembly/Reference/Numeric/trunc_f32_s
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/en-US/docs/WebAssembly/Reference/Numeric/promote /en-US/docs/WebAssembly/Reference/Numeric/promote_32
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/en-US/docs/WebAssembly/Reference/Numeric/shr /en-US/docs/WebAssembly/Reference/Numeric/shr_s
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/en-US/docs/WebAssembly/Reference/Numeric/trunc_float /en-US/docs/WebAssembly/Reference/Numeric/trunc
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/en-US/docs/WebAssembly/Reference/Numeric/trunc_int /en-US/docs/WebAssembly/Reference/Numeric/trunc_f32_s
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/en-US/docs/WebAssembly/Reference/Numeric/wrap /en-US/docs/WebAssembly/Reference/Numeric/wrap_i64
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/en-US/docs/WebAssembly/Reference/SIMD/bitwise/shl /en-US/docs/WebAssembly/Reference/Numeric/shl
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/en-US/docs/WebAssembly/Reference/SIMD/bitwise/shr_s /en-US/docs/WebAssembly/Reference/Numeric/shr_s
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/en-US/docs/WebAssembly/Reference/SIMD/bitwise/shr_u /en-US/docs/WebAssembly/Reference/Numeric/shr_u
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/en-US/docs/WebAssembly/Reference/SIMD/conversion/ceil /en-US/docs/WebAssembly/Reference/Numeric/ceil
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/en-US/docs/WebAssembly/Reference/SIMD/conversion/floor /en-US/docs/WebAssembly/Reference/Numeric/floor
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/en-US/docs/WebAssembly/Reference/SIMD/conversion/trunc /en-US/docs/WebAssembly/Reference/Numeric/trunc
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/en-US/docs/WebAssembly/Reference/Variables/Local_get /en-US/docs/WebAssembly/Reference/Variables/local.get
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/en-US/docs/WebAssembly/Reference/Variables/Local_set /en-US/docs/WebAssembly/Reference/Variables/local.set
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/en-US/docs/WebAssembly/Reference/Variables/Local_tee /en-US/docs/WebAssembly/Reference/Variables/local.tee

files/en-us/games/tutorials/2d_breakout_game_phaser/randomizing_gameplay/index.md

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- Grant extra bonus points if bricks are destroyed rapidly, several-in-a-row (or other bonuses of your choosing).
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- Create levels with different brick layouts.
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Be sure to check the ever-growing list of [examples](https://labs.phaser.io/) and the [official documentation](https://phaser.io/docs/), and visit the [Phaser Discourse forum](https://phaser.discourse.group/) if you ever need any help.
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Be sure to check the ever-growing list of [examples](https://labs.phaser.io/) and the [official documentation](https://docs.phaser.io/), and visit the [Phaser Discourse forum](https://phaser.discourse.group/) if you ever need any help.
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You could also go back to [this tutorial series' index page](/en-US/docs/Games/Tutorials/2D_breakout_game_Phaser).
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files/en-us/games/tutorials/html5_gamedev_phaser_device_orientation/index.md

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## Phaser framework
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[Phaser](https://phaser.io/) is a framework for building desktop and mobile HTML games. It's quite new, but growing rapidly thanks to the passionate community involved in the development process. You can check it out [on GitHub](https://github.com/phaserjs/phaser) where it's open sourced, read the [online documentation](https://phaser.io/docs/) and go through the big collection of [examples](https://labs.phaser.io/). The Phaser framework provides you with a set of tools that will speed up development and help handle generic tasks needed to complete the game, so you can focus on the game idea itself.
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[Phaser](https://phaser.io/) is a framework for building desktop and mobile HTML games. It's quite new, but growing rapidly thanks to the passionate community involved in the development process. You can check it out [on GitHub](https://github.com/phaserjs/phaser) where it's open sourced, read the [online documentation](https://docs.phaser.io/) and go through the big collection of [examples](https://labs.phaser.io/). The Phaser framework provides you with a set of tools that will speed up development and help handle generic tasks needed to complete the game, so you can focus on the game idea itself.
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## Starting with the project
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files/en-us/glossary/fork/index.md

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- Various "well-known" forks
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- [Linux distributions](https://upload.wikimedia.org/wikipedia/commons/1/1b/Linux_Distribution_Timeline.svg)
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- [Node.js and io.js (which have been merged together back)](https://nodejs.org/en/blog/announcements/foundation-v4-announce/)
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- [LibreOffice, a fork of OpenOffice](https://www.libreoffice.org/about-us/who-are-we/)
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- [LibreOffice, a fork of OpenOffice](https://www.libreoffice.org/who-are-we/)

files/en-us/glossary/mozilla_firefox/index.md

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- [Desktop](https://www.firefox.com/en-US/)
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- [Android](https://www.firefox.com/en-US/browsers/mobile/)
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- [iOS](https://www.firefox.com/en-US/browsers/mobile/)
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- [Android](https://www.firefox.com/en-US/mobile/)
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- [iOS](https://www.firefox.com/en-US/mobile/)
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- [Firefox for Enterprise](https://www.firefox.com/en-US/browsers/enterprise/)
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### Web developers

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