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Add multi-texture batching for WebGL renderer (#1376) #693

Add multi-texture batching for WebGL renderer (#1376)

Add multi-texture batching for WebGL renderer (#1376) #693

Triggered via pull request April 16, 2026 03:15
Status Cancelled
Total duration 59s
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main.yml

on: pull_request
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3 errors and 10 warnings
lint
Canceling since a higher priority waiting request for ci-refs/pull/1389/merge exists
lint
The operation was canceled.
Build & Test
Canceling since a higher priority waiting request for ci-refs/pull/1389/merge exists
lint: packages/melonjs/src/audio/audio.ts#L243
Unnecessary conditional, value is always truthy
lint: packages/melonjs/src/application/resize.ts#L52
Unnecessary conditional, value is always truthy
lint: packages/melonjs/src/application/application.ts#L644
Forbidden non-null assertion
lint: packages/melonjs/src/application/application.ts#L615
Forbidden non-null assertion
lint: packages/melonjs/src/application/application.ts#L538
Unnecessary conditional, value is always truthy
lint: packages/melonjs/src/application/application.ts#L533
Unnecessary conditional, value is always truthy
lint: packages/melonjs/src/application/application.ts#L526
Forbidden non-null assertion
lint: packages/melonjs/src/application/application.ts#L524
Forbidden non-null assertion
lint: packages/melonjs/src/application/application.ts#L415
Forbidden non-null assertion
lint: packages/melonjs/src/application/application.ts#L276
Forbidden non-null assertion